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Zip-and-Go | |
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Details | |
Stats | |
Spawn ratio | 1 |
Maximum Carried | 4 (6 with ![]() |
Zip-and-Go is a throwable allowing players to create zip-lines that can be used by players as a fast, but dangerous form of transport by players.
Details[]
The Zip-and-Go creates zip-lines that can be boarded and used by players standing near one of the ends using EPC PS
Xbox/Switch
Joy-Con. While riding a zip-line, players are unable to use their weapons. They also cannot be run over with a
Hamster Ball. While
Ninja Booties are equipped, the player has a 15% faster movement speed on the zip lines (this boost does not allow the player to bypass the hard Zip-and-Go speed limit[1]). The player deploying the zip-line immediately mounts it at full speed.
Once the player has reach the other end of the Zip-and-Go poles, they will be automatically dropped off from the zip-lines. However, Players are able to prematurely drop off from the zip-lines by pressing the use keys again (EPC PS
Xbox/Switch
Joy-Con ) as long as they're performing it on a walkable ground. This can be useful to feign a zip-line ride, or avoid traps laid by the opponents on the other end of the zip-and-go line poles.
Zip lines can be linked together in order to extend their length. Once connected, the player can use directional keys WASDPC PS
Xbox/Switch
Joy-Con to continue zipping between poles without dropping off. Each time player hops between zip-line segments, their movement speed increases until certain point achieved after hopping through around 5 average-length segments zip-lines.

A dead Super Animal on a zip line.
If a player dies while riding a zip line, they will appear in a dead state until they reach the end of the zip line, likely to prevent random gravestones being moved along the zip line. (This is likely one of the only times where a Super Animal's dead body is shown).
There are several natural zip-lines in the world, including some at Super Sea Land, and one west of Superite Mountain which crosses the large river. These work similarly to player-placed zip-lines, but can go off-screen, leading to them being dangerous to use because of the inability to see the other side - traps can be placed such as a Lucky Cat Mine to catch unwary travelers.
The limit amount of Zip-and-Go that can be placed on the ground simultaneously by each animals is equal to the player's max carry of 4, and can be increased to 6 when equipped with Super Bandolier. Attempting to place any more zip-lines the limit amount will result in the oldest placed zip-lines to be automatically removed.
Obtaining[]
Players can hold up to 4 Zip-and-Go, or 6 with the Super Bandolier, and cannot carry them alongside a different type of throwable.
Trivia[]
- The Zip-and-Go works using a small drone.[2]
Patch History[]
- When deploying a Zip-and-Go player immediately mounts it at full speed instead of having to mount it once deployed.
- Riding each link in the chain gives the player more speed up to a certain speed cap.
Zip-and-Go now spawn in the world as packs of two rather than individually.
- Deployment animation has been lowered from 0.50s to 0.39s.
- Drone speed is 30% faster.
- Increased minimum exit time after riding.
- Added to the game.
References[]
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