Super Animal Royale Wiki

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Super Animal Royale Wiki

Weapons are essential items used for combat against other Animals. Super Animal Royale includes three different weapon classes: Guns, Melee weapon and Throwables.

Players start each game with one weapon, the Katana.png Melee Weapon – this weapon cannot be dropped and is always part of the player's inventory. Other weapons are found as floor loot or are obtained by opening UnopenedCrate.png Delivery Mole Crates and Crate.png Rebel Caches. Players can carry up to two Guns and one type of Throwables at a time.


Main article: Guns
See also: Guides/Weapon comparison

Guns are ranged weapons that require Icon Ammo.png Ammunition to fire.

Melee weapon[]

Main article: Melee weapon

Super Animal Royale includes numerous melee weapon skins, all of which share the same stats.


Main article: Throwables


In addition to conventional weapons mentioned above, other world elements can be used as weapons as well: Icon Hamster Ball.png Hamster Ball can roll animals over, and Emu idle 000.png Giant Emu's pecking can deal damage to animals.


Damage dealt to an animal is measured in points, with each point of damage equivalent to one point of an animal's health. When the animal takes damage, their health points get reduced. However, animals can block incoming damage from guns and melee attacks by equipping Icon Armor Small.png  Armor. It takes 100 damage to kill or down an unarmored animal at full heath.

Some weapons, such as guns and grenades, deal reduced damage based on distance. Damage from bullet-firing guns is reduced based on bullet travel distance, and damage from grenades is reduced based on distance from center of the explosion. The highest damage any weapon can deal at once is the Gun jag7.png JAG-7, dealing 189 damage at point-blank-range to an unarmored animal; if the animal is armored, the highest damaging weapon is the grenade, which deals 150 damage in the center and ignores armor.