Weapons are essential items used for combat against other Animals. Super Animal Royale includes three different weapon classes: Guns, Melee weapon and Throwables.
Players start each game with one weapon, the Melee Weapon – this weapon cannot be dropped and is always part of the player's inventory. Other weapons are found as floor loot or are obtained by opening
Delivery Mole Crates and
Rebel Caches. Players can carry up to two Guns and one type of Throwables at a time.
Guns[]
- See also: Guides/Weapon comparison
Guns are ranged weapons that require Ammunition to fire.
Melee weapon[]
Super Animal Royale includes numerous melee weapon skins, all of which share the same stats.
Throwables[]
Grenade
explodes after a short period of timeBanana
temporarily immobilizes animals that slip on itSkunk Bomb
creates a small Super Skunk Gas cloud that causes damage over time to enemies standing in it
Other[]
In addition to conventional weapons mentioned above, other world elements can be used as weapons as well: Hamster Ball can roll animals over, and
Giant Emu's pecking can deal damage to animals.
Damage[]
Damage dealt to an animal is measured in points, with each point of damage equivalent to one point of an animal's health. When the animal takes damage, their health points get reduced. However, animals can block incoming damage from guns and melee attacks by equipping Armor. It takes 100 damage to kill or down an unarmored animal at full heath.
Some weapons, such as guns and grenades, deal reduced damage based on distance. Damage from bullet-firing guns is reduced based on bullet travel distance, and damage from grenades is reduced based on distance from center of the explosion. The highest damage any weapon can deal at once is the JAG-7, dealing 189 damage at point-blank-range to an unarmored animal; if the animal is armored, the highest damaging weapon is the grenade, which deals 150 damage in the center and ignores armor.
![]() Guns |
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![]() Melee Weapon |
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![]() Throwables |