Super Animal Royale Wiki
Season 9 Promo Artwork
Party Animal Update
Release date 26 September 2023[1]
Version chronology
Desktop version history
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Version 1.9.1, titled The Party Animal Update, was released on Tuesday, September 26th, 2023. The update was officially available for download across all platforms at 1:00 P.M Eastern Time.

This was one of the smaller updates released as Pixile Studios was working on a larger update scheduled for Q2 2024.

Features[ | ]

Content Release 1[ | ]

Unlocked on October 17, 2023.

Content Release 2[ | ]

Unlocked on November 10, 2023.

Changes[ | ]

ModeIcon SAW vs Rebellion S.A.W. vs Rebellion[ | ]

  • Amount of carried Skunk bombUI Skunk Bombs has been reduced from 2 to 1 for Scout I, and from 4 to 3 for Scout II.
  • Teammates no longer cause Cat Mine Lucky Cat Mines to set off when walking through their trigger area.
  • A soft matchmaking system has been implemented in the game mode. At the start of a match, teams are balanced based on player level for an improved and more balanced experience. This means you won’t get your helmet until the match begins and your team is assigned.

ModeIcon Bwoking Dead The Bwoking Dead[ | ]

All Game Modes[ | ]

Fixes[ | ]

ModeIcon SAW vs Rebellion S.A.W. vs Rebellion[ | ]

ModeIcon Bwoking Dead The Bwoking Dead[ | ]

  • Fixed a bug where grenades and other throwables being tossed while becoming a Zombie Joe would end up stuck on the map.
  • Phantom respawn timer in the Bwoking Dead should be fixed now.
  • Fixed Zombie Joes spawning in the fruit press. Might have to recall those last few batches of juice…

All Game Modes[ | ]

  • Fixed upward melee swings not able to hit fences if right against them, and fixed downward swings sometimes not playing tree-hit sound.
  • Fixed phantom mole crate pulse appearing on the map if viewing it after the mole has left.
  • Fixed map being openable while the report panel is active.
  • Fixed the water at Nautitorium stage not being treated as water for throwables such as bananas.
  • Fixed z-order on Nautitorium rails especially with zip-lines.
  • Fixed pets sleep sound playing repeatedly in the fruit press if you died there at the end of the conveyor belt with a pet.
  • Fixed being able to board teammate emus through walls.
  • Fixed a bug where changing emus and eating a second speed mushroom would add the stacked effect to the second emu.
  • Fixed giant emu and your own mushroom speed boost timer getting mixed up when dismounting/remounting an emu while both boosts are active.
  • Healing emus no longer incorrectly contributes to the healing stat & milestone.
  • Fixed sparrow tracker position on player when riding a giant emu. Sparrow will also match the direction the player and emu are facing.

General Bug Fixes[ | ]

  • Fixed a bug where changing to MP4 in the photo booth didn’t do transparent checkbox toggling in one case.
  • Fixed friends in the Photo Booth not having their proper gem level after being duplicated.
  • Fixed gem emote flipping the gem upside down in the photo booth.
  • Fixed controller bug with navigation on the Customize emote tab not showing an emote when using dpad-left.
  • Fixed random vertical flickering for controller users when drinking or taping.
  • Can no longer change the fill toggle while matchmaking (prevents desync bug).

===General Changes ===*The Wave emote is now a milestone reward, achieved by playing 20 team-based games.

  • Throwables now make a sound while traveling mid-air to better alert players of their presence.
  • Removed local rollback upon death, so higher ping players don't feel like they are teleported after dying.

Bot Tweaks[ | ]

  • Bots aim more smoothly, making them more realistic in how they look around, and with fewer abrupt snaps. Bot aim also has more randomization now.
  • Pursuit range, aim, and vision have been reduced against lower level players (below level 40).
  • Bots will roll less while pursuing players under level 20.
  • If targeting a downed player, bots will look for new enemies in line of sight that are not downed to prioritize before the downed player.

References[ | ]