Super Animal Royale Wiki
v1.9
Sea Legs Update
Release date 11 July 2023[1]
Version chronology
Desktop version history
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v1.8
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v1.9.1

Version 1.9 was released on Tuesday, July 11th, 2023. The update was officially avaliable for download across all platforms at 1:00 P.M Eastern Time.

Features[]

Common
Super Fish
75 15

Uncommon
Super Goldfish
105 28

Rare
Super Perch
140 38

Legendary
Super Catfish
250 70

Legendary
Super Cat Fish
300 84

Common
Super Dolphin
175 48

Uncommon
Super Blue Dolphin
250 68

Uncommon
Super Pink Dolphin
250 68

Special
Beach Necklace
450

Special
Lime Glasses
450

Special
Watermelon Cap
450

Special
Summer Aviators
900

Special
Flipflop Melee
1337

Special
Lemon Outfit
1337

Epic
Super Apricat
80 15

File:Char-giraffe.png Super giraffe

Rare
Juicer Gravestone
Die due to Juice Press


Epic
Royal Scepter
50 Wins

Legendary
King's Outfit
100 Wins


Common
Orange Laser Gun
10 Laser Kills

Common
Green Laser Gun
25 Laser Kills

Uncommon
Blue Laser Gun
45 Laser Kills

Uncommon
Red Laser Gun
70 Laser Kills

Uncommon
Purple Laser Gun
100 Laser Kills

Rare
Yellow Laser Gun
140 Laser Kills

Rare
Pink Laser Gun
190 Laser Kills

Epic
White Laser Gun
250 Laser Kills

  • New general Chat command, /netdata, for viewing network information.

Content Release 1[]

Unlocked on August 2, 2023.

Epic
Super Orca
450 125

Content Release 2[]

Unlocked on August 15, 2023.

Common
Super Shark
185 50

Uncommon
Super Yellow Shark
260 72

Changes[]

S.A.W. vs Rebellion[]

  • Points are now only deducted for respawning if you died to another player.

All Game Modes[]

  • There are several new permanent zip-lines around the map to discover beyond those found at Super Sea Land! They create new shortcuts over bodies of water, including a particularly long line east of Superite Mountain.
  • The beaches, rivers, dam, swamp, and Welcome Center fountain all have new animated water effects.
  • The forest and beach area above Pixile Port has been expanded.
  • The top left corner of SAW Security HQ’s barracks has a new opening.
  • New paths have been added throughout the island’s grassy forests to better link parts of the environment and guide players through them.
  • A pillar has been removed from bungalow houses to link paths up to their entrances properly.
  • You can now pet other player’s Mini Animals in the lobby!
  • The gas radius of damaged Skunk Mushrooms has been increased from 15 to 20, and the number of total damage ticks has been increased from 13 to 14.
  • Minigun windup time is now 0.48s, down from 0.72s. This change aims to help the weapon become better equipped for a variety of situations and worth its legendary status.
  • The Super Juicer now increases your Health Juice maximum to 300, gives double the previous amount from juicing, and if you are at maximum juice it will produce lootable juice cans. Its style has also been updated.
  • Eggs from the BCG now properly check the height of downed players when calculating mid-air collisions.
  • Reworked object interaction so that the nearest interactable object will always take precedence. This prevents issues with zip-line boarding while loot is around, and fixes various other long-standing issues such as boarding Giant Emus inside loot piles.
  • Adjusted pet movement on conveyors so it can push them while idling.
  • If you eat a Speed Mushroom while already under its effects, the boost’s duration now stacks.
  • Quick chat pings on mushrooms now indicate the type.
  • Dart guns by default will now heal Giant Emus, since they are non-hostile creatures. However, they will still damage the emu if a rider is non-friendly.
  • Wins will now count towards the “Survive until the final gas circle” challenge.
  • Many improvements have been made behind the scenes regarding textures, sounds, characters, and code to reduce the total memory usage of SAR.
  • Several TV screens throughout the map (SART screen, Mini ranch ad screens, and so on) now use video as opposed to sprite sheets, which saves a lot of memory usage.
  • Blush and Black/White Warpaint are now equipped using the beard slot instead of glasses.
  • Players can now use the emote wheel in the main menu.
  • The Laugh emote’s animation and sound has been adjusted to fit the tone of the game better and be used more generally.
  • The Customize screen now uses a recycling scroll rect so that players with large inventories will not have lag when changing tabs.
  • On the Challenges screen, you can click on the faded daily/weekly side to change tabs.
  • On PC, the Photo Booth can now save images and GIFs with transparency. This option is provided while on the green screen background.
  • Buying an archived Animal Pass now automatically switches to the progress tab and animates the pass into position.
  • The Steam Deck now uses floating keyboard input instead of the fullscreen keyboard.
  • Improved vignetting to scale with zoom while in private match ghost mode.
  • Added /noboss command for private matches to toggle whether the Giant Mole boss arrives or not in SvR.
  • SAR is now using Unity’s incremental garbage collector, which should help prevent stutters that occur after long play sessions on lower end machines.

Audio Specific[]

  • Most character-related sounds and emotes now use stereo audio. This improves the quality and depth of many sounds that were previously only played in mono.
  • Added stereo spread to environmental music (for example, the stage shows and water fountain).
  • Updated the sound for using Super Tape so it provides a more distinct ending to mark completion. Also, a bug where the tape sound effect could play multiple times if pressed quickly at higher pings has been fixed.
  • Impossible Tape has a new taping sound (sounds more super!)
  • Added a new spatial hit impact sound for when enemy players are hit. This sound plays immediately when you hit another player (client side), while the original ‘ding’ hit sound will still also play when the server confirms the hit & damage.
  • Updated enemy player hit sounds to be louder and more reactive sounding.
  • Less important sounds will now have audio levels ducked if important sounds are triggered (ie hits, grenade landing, squadmate knocked).
  • Fixed player hit sounds triggering multiple times in one frame.
  • Fixed hamster ball hit sounds triggering multiple times in one frame.
  • Self-damaging poison no longer plays the sound for an enemy player being hit.
  • Waterfalls in close proximity no longer play identical audio clips, which caused audio phasing issues
  • Sound added for the large screen at S.A.W. Security HQ.
  • Sound added to the fish tanks at Penguin Palace.
  • Added a specific sound for breaking the wood blockades at S.A.W. Security HQ.

Fixes[]

S.A.W. vs Rebellion[]

The Bwoking Dead[]

All Game Modes[]

  •  Lucky Cat Mine will self-destruct if more than 4 are placed, beginning with the oldest mine. This was the original intended design, but it was not working due to a bug.
  • Fixed a bug where 2 people eating a speed mushroom blue mushroom at the same time would both see the speed effect.
  • Fixed Giant Emus not being able to peck health fruit.
  • Fixed  Super Juicer sound playing when eating coconuts & mushrooms on a Giant Emu.
  • Fixed military tent geometry to no longer allow throwables through some corners.
  • Fixed emoting while slipping on a banana causing glitched character animations.
  • Squadmates who leave while in the lobby or disconnect mid-match will have their paw markers removed from the map.
  • Added a tiny start delay to most bullet trails which fixes some longstanding visual issues with bullets appearing through muzzles.
  • Fixed a soft crash if dropping your weapon at high ping and changing to that slot during that brief drop window.

General Bug Fixes[]

  • Fixed a gem scale bug in the photo booth.
  • Fixed many death explotions that didn’t scale up properly in the main menu.
  • Archive passes can now be reactivated if missing any claimed items, even if completed on experience.
  • Fixed credits being unopenable if the Esc key was pressed as it was opening.
  • Fixed a bug where controller users would see item reward popups on the Animal Pass screen, but have selection stuck on the pass itself.
  • Fixed the Research Lab’s tube showing the wrong Super Fox in certain cases when first going to the Research Lab tab.
  • Fixed a soft crash if going to the Research Lab tab before player data was loaded.

References[]