Super Animal Royale Wiki
v1.8
Super Healthy Update
Release date 28 March 2023[1]
Version chronology
Desktop version history
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v1.7.1
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v1.9

Version 1.8 was released on March 28, 2023. It includes the Photo Booth feature,  Super Lemurs, and the Health Juice Factory point of interest.


Features[]

Common
Super Lemur
185 50

Uncommon
Super Taro Lemur
260 72

Epic
Super Sifaka
420 115

Legendary
Super Aye-aye
510 142

Legendary
Super Red Ruffed Lemur
510 142

Special
DNA Necklace
450

Special
GMO Cap
450

Special
Peep Tee
450

Special
DNA Umbrella
1337

Special
Test Tube
1337

Epic
Super Chipmunk
180 48

Legendary
Super Bilby Bunny
300 80

Legendary
Super Tailed Frog
375 100

  • New chat commands for Private Matches:
    • "/yell" to send a message to all players on the map. This works while in ghost spectate mode too.
    • "/god all" to toggle god-mode state on or off for all players.
    • "/tele all X Y" to teleport all players to a position.

Changes[]

S.A.W. vs Rebellion[]

  • Heavy I now has a rare magnum in place of the uncommon magnum.
  • Improved Bot behavior logic:
  • Team's Quick Chat pings are now visible in the world, rather than only the map and minimap.

The Bwoking Dead[]

  • Lowered Zombie Joe respawn times to get players back into the action faster.
  • Improved Bot behavior logic:
    • Bot survivors will shoot Zombie Joe bots more quickly.
  • Zombie Joes out of combat health regeneration increased from 5 HP per second to 8 HP per second.
  • Zombie Joe explosion meter now fills up 15% from hitting emus (up from 10%), and 10% from edibles (up from 5%).
  • Event health pickups now only spawn in the survivor-safe area of the Super Skunk Gas circle.
  • Getting a kill as a Zombie Joe now counts towards melee kill milestones and stats.
  • Team's Quick Chat pings are now visible in the world, rather than only the map and minimap.

All Game Modes[]

  • All tents across the Super Animal World have been opened, serving as a hiding place with occasional floor loot inside.
  • Improved Bot behavior logic:
    • Bots with  Dogna's Dart Gun and  Dogna's Dartfly Gun will attempt to heal teammates.
    • Aggressive bots are now a bit more common, and will flee faster and attack-move faster.
    • Bots will now reload when outside of combat, as opposed to waiting for the next fight.
    • Bots will no longer interrupt their reload due to deciding to perform a Super Jump Roll mid-reload.
    • Bots will change back to their gun after a fight if they ended the fight with their  Melee Weapon out.
  • Pinging damaged or completely broken   Armor will now show its remaining ticks.
  • Increased the maximum number of Super Animal presets from 20 to 30.
  • The “get a win in a limited time mode" challenge has been changed to “play matches of a limited time mode.”
  •  Super Turducken now counts for the “Winner Winner Super Turkey” milestone.
  • Emotes can now be used while sliding on ice.
  • New spots for Rebel Cache to appear around the Murre Woods.
  • The Crocodile Club now plays Pete and the Swampcat’s hit song “Slow Jam” from its stage speakers.
  • SMOMA now has calming background music playing throughout its halls.
  • Max FPS in settings increased from 250 to 360.
  • Removed ability to create a Party via Discord due to them shutting down game invite / lobbies feature at the beginning of May.
  • Removed player collisions for Hamster Balls and Giant Emus (this was a change that was originally implemented along with the new netcode and has now been ported into the current netcode).

Fixes[]

All Game Modes[]

  • Retina resolutions are now supported on MacOS.
  • Umbrella holding animation is now smoother.
  • Fixed an occasional bug where players would have an invisible Umbrella.
  • Updated a few screens to use faster performing scrolling rectangles rather than Unity's default ones. This primarily translates to faster loading when clicking on milestones and the Research Lab.
  • Changed how files are loaded at app launch, which should speed up load times for slower systems.
  • Fixed a bug where Quick Ping icon would fully cover the Mushroom to the point it was impossible to identify its type.
  • Fixed a rare bug where a wall or environment piece would be invisible.
  • Improved server handling of packet loss. This means that high-lag players should no longer slide through walls.
  • Fixed some  Throwable position sync issues between the client & server.
  • Fixed a bug where if any inventory controls were bound to the (B) controller button, they wouldn't work since (B) closes inventory.
  • All lighting-related bugs should now be fixed on consoles.
  • Fixed a bug where shooting was blocked on Steam Deck after chatting.
  • Fixed  Minigun needing to wind up before reloading when the clip was empty.
  • Fixed Minigun not needing to wind up after a forced reload, while holding down the shoot button.
  • Re-worded "Emu Kills" Super Milestone into "Kills With An Emu".

References[]