v1.6 | |||||||
---|---|---|---|---|---|---|---|
Version information | |||||||
Release date | 27 September 2022[1] | ||||||
|
Version 1.6 was released on September 27, 2022. It includes the new Dogna's Dartfly Gun, the Murre Woods location, improved emote wheel, Neckwear category, and updates to The Bwoking Dead. It also introduces the Super Peacock and a new mini chicken.
Features[ | ]
- New location, Murre Woods, located north of Super Animal Super Theater containing Peep's and the Joe's camp site as seen in SART S02E07 To Get to the Other Side.
- New gun, Dogna's Dartfly Gun.
- New Emote Wheel has not only 8 slots, but access to all emotes.
- Mini Animals can dance along with players.
- New category of customizations: Neckwear. It also contains some of the previously existing items.
- New animals, Super Peacocks:
Common
Super Peacock
200 50
Uncommon
Super Green Peacock
300 80
Rare
Super White Peacock
390 100
Epic
Super Purple Peacock
480 125
Changes[ | ]
S.A.W. vs Rebellion[ | ]
- Bots no longer stop capturing Flags to fight enemies or flee from damage.
- Bots no longer pick up Ammunition, Super Tape, and Health Juice.
- Super Tape and Health Juice now despawn after 30 seconds. Previously this only applied to Ammunition.
- Added Flag cooldown of 20 seconds for dropping item upon repeated captures.
The Bwoking Dead[ | ]
- The match will start with a pre-made Super Skunk Gas circle.
- Loot rates have been increased.
- Players holding Dogna's Dart Gun (or the newly introduced Dogna's Dartfly Gun) can now see other survivors' health bars.
- Zombie Joes respawn time has been increased.
- Infection chance tweaks to Super Animals wearing Armor:
- Super Animals with undamaged armor will not get infected upon the first hit.
- When getting hit by a Zombie Joe twice while wearing T2 Armor, the chance of infection is 4%/6% upon the second hit.
- When getting hit by a Zombie Joe twice while wearing T3 Armor, the chance of infection is 2%/4% upon the second hit and 4%/7% upon the third hit.
All Game Modes[ | ]
- Emote wheel can hold eight emotes per page.
- Emote favorites are now shared across all saved animals.
- The T-pose emote can move around.
- Rays of light have been added around the Super Animal World.
- The Cardinal Bow & Sparrow has a custom projectile, sparrow tracker, and feathery impact.
- The Cardinal Bow & Sparrow got a price increase in the SAW shop.
- SMOMA now features the winning artwork pieces of Super Fanart Contest #4: War.
- The AK can now only hold up to 25 Big Bullets instead of 30.
- The M16 now only holds 25 Big Bullets instead of 30.
- Super Animals can now only carry 80 Big Bullets instead of 90. (excluding S.A.W. vs Rebellion)
- The Thomas Gun can only hold up to 35 Little Bullets instead of 40.
- Railings at Beaver Construction HQ have been adjusted to prevent players from getting stuck in the shallow water.
- Added recoil indicator for the Big Clucking Gun.
- Injured Giant Emus that light Campfires contribute to "Use Campfire" challenges.
- The posture of the Super Border Collie, Super Raven, Super Rat, Super Duck, and Super Parrot have been adjusted.
Fixes[ | ]
S.A.W. vs Rebellion[ | ]
- Fixed a bug where dying while creep zooming with a Sniper caused the camera to be briefly zoomed out upon respawn.
- Fixed a bug where Big Clucking Gun aim markers would appear while using the Scout class after having charged a Big Clucking Gun in the lobby.
All Game Modes[ | ]
- Moved controller hotkeys for unlocking animal breeds to display along the bottom of the screen rather than directly on the 'Create' button. This fixes translation and text spacing issues and helps clean up the UI a bit.
- The end of match report button no longer displays if you die to the Skunk Gas or yourself. That’s on you.
- Fixed a bug where melee attacks and Giant Emu pecks could break boxes through walls occasionally.
- Reduced character flickering while rolling and aiming up with a controller.
- Fixed a rare bug where looting weapons in a certain way could cause your aim to be stuck until rolling or reloading.
- Fixed dart and sparrow projectiles having trails visible through line of sight.
- Improved the visual of dart trails to make it cleaner and avoid breaks in the line.
- Fixed a bug in the "pick up legendary weapons" challenge where it wouldn't count if you looted the same type of weapon later on in a match.
- Fixed pets flipping horizontally when following an emu vertically.
- Fixed a bug where Giant Emu would sometimes still spawn in private matches after using the command to turn Giant Emu off.
- Fixed a misaligned grass patch at the Welcome Center.
- Fixed an issue on MacOS where the news box would fail to load.
- The Snakeskin Hat is now allowed in the Wild West Mystery Mode.
- Fixed mohawks on the Super Goat.
- Repositioned the blue beanie on the Super Ferret.
- And finally, we’ll leave you with some huge news: the dot at the Welcome Center docks is now gone. Whatever you were, wherever you are now, little dot… you will be remembered.
Gallery[ | ]
The dot off the docks at the S.A.W. Welcome Center, a glitch fixed in this version