v1.5 | |||||||
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Version information | |||||||
Release date | 28 June 2022[1] | ||||||
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Version 1.5 is an update featuring the new Giant Star-nosed Mole SvR boss, highly requested Super Lizards, and more.
Features[ | ]
- New boss, Giant Star-nosed Mole. It appears when one of the team reaches 400 Reinforcement Points.
- New animals, Super Lizards:
- S.A.W. Research Labs tank room in Building #3 has been remodeled.
- Pixile Port now features a maze of shipping crates, to bring back a fun part of now removed S.A.W. Shipyards.
Content Release 1[ | ]
Unlocked on July 19, 2022.
- Summer Royale 2022 event
- New customizations:
Special
Strawberry Glasses
450
Special
Summer 2022 Dress
450
Special
Watermelon Umbrella
450
Special
Lemon Skirt
900
Special
Panama Hat
900
Special
Sunny JAG-7
900
Special
Banana Leaf
1337
Special
Surfboard Gravestone
1337
- New breeds:
Epic
Super Coconut Capybara
410 110
Legendary
Super Peach Pigeon
250 65
Content Release 2[ | ]
Unlocked on August 9, 2022.
- New animals, Super Seagulls:
Changes[ | ]
S.A.W. vs Rebellion[ | ]
- Time required to capture the flag has been reduced from 8 to 5 seconds.
- Capturing the flag deducts 10 points from team that lost the flag.
- Changed Reinforcement Points deductions:
- Based on amount of flags captured (1 captured flag drains the enemy at 0.5RP per second, 2 captured flags drain 1.5RP per second, and 3 captured flags drain 2.75RP per second)
- Based on respawning (now drains 1.5RP instead of 2RP)
- Passive point drain changed from 0.667RP/s to 0.25RP/s
- When Hamster Ball is broken, after a while it will respawn near the team bases.
- Giant Emus will respawn at their original spawn location about 30 seconds after dying with no players nearby. Their spawn chance has also been slightly increased.
- Medic II's armor has been reduced from T3 Armor to T2 Armor, amount of Bananas from 10 to 5, and increased amount of initial Super Tape from 4 to 5.
- If player changed weapon order for given class, it will be remembered from now on.
- The positions of flags A and C in the Security Situation map have been changed.
- Healing buff from near the spawn hatches has been completely removed.
- Changed how points are being displayed and evaluated as win condition. In the past they were rounded down to 0, this has been changed to round scores up to 1. This makes it less probable to create a tie. If however, in a rare chance a tie occurs, the victor will be picked at random.
All Game Modes[ | ]
- Big Clucking Gun changes:
- Added range indicator while charging a shot, to help with visualizing the trajectory of eggs.
- The Big Clucking Gun max damage is now 59 (up from 58) and the Big Clucking Gun max damage is now 76 (up from 67). Both rarities now deal 75% of their max damage (up from 65%) when hitting an enemy with the edge of the yolk, i.e. an indirect hit.
- Hunting Rifle's bullet range is extended to from 120 / 120 / 120 SAU to 132 / 132 / 132 SAU while sneaking (camera zoomed out).
- Sniper's bullet range is extended to from 120 / 120 SAU to 138 / 138 SAU while sneaking (camera zoomed out).
- Dogna's Dart Gun's ally healing effect now stacks in all game modes, like it previously did in S.A.W. vs Rebellion.
- Changed behavior of Ninja Booties, instead of reducing sound from just walking and removing any sound from creep-rolling, they now reduce noise from all player movement by 50% and increase movement speed by 5%.
- It is now possible to deal damage to a Giant Emu that a teammate is riding if the Emu has an enemy passenger on it.
- Added a spawn animation for hamster balls. This mainly applies to the respawning balls in SvR, but it’s also used for any spawned by an admin in Private Matches.
- Added an /emu admin command for Private Matches to spawn a Giant Emu.
- Updated the Soda Bottle melee weapon hit and equip sounds.
- The game mode screen has been refreshed to display the current rotating mode more clearly, and also displays the game mode coming up next.
- Translation updates, as well as some edits to the end-of-match puns in some languages.
Fixes[ | ]
The Bwoking Dead[ | ]
- Fixed victory music occasionally being incorrect.
All Game Modes[ | ]
- Fixed several couches making metal clang sounds when hit by a melee weapon. Turns out, S.A.W. was skimping on the comfortable furniture.
- Fixed an issue where purchasing many items at once (such as from Animal Pass tiers) would not display reward popups.
- The inventory tooltip description now automatically sizes to the text length, which fixes some language-related issues for Super Powerups.
- Added a proper background image to the Customize screen’s animal preset name field.