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Super Animal Royale Wiki
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The Bwoking Dead
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The Bwoking Dead
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== Gameplay == At the start of the round, on-screen text appears informing the player about an infection known as the Cluckles, which is spreading across the island. The Bwoking Dead is a squad game mode, but instead of fighting each other, squads will work together to escape the island. Players wake up in random locations scattered throughout the island with their squad. After a certain amount of time, four randomly chosen players will suddenly turn into zombie Joe clucks, and can attack and infect other survivors. Survivors who end up dying (no matter the way) will respawn as a [[#Zombie Joes|Zombie Joe]] after a while. The {{Item|Delivery Mole}} appears more often in this mode, delivering stronger weapons to the survivors, and serving as a rally point for both the survivors, and the zombies, whom can swarm the survivors gathering near the mole. In this mode, the "Need help!", "Danger", and "Go go!" [[Quick Chat and Pings|pings]] can be heard and seen by any player in the team. === Goal === After the final skunk gas circle closes, an evacuation zone will appear and a countdown will begin. Survivors must make it into the evacuation zone before the countdown hits zero to escape and win. The goal of Zombie Joes is to infect all 40 survivors before they evacuate. === Zombie Joes === [[File:Bwoking Death zombies.png|thumb|right|Regular Zombie Joe (left) and red Zombie Joe (right)]] Zombie Joes look like zombified versions of the super chicken. The first 4 Zombie Joes infected at the start of the round will turn into red Zombie Joes. The advantage of red Zombie Joes is increased health (130 HP compared with 100 HP of regular Zombie Joes). Red Zombie Joes also have a higher chance of infecting survivors with 1 hit (10% chance for regular Zombie Joes compared to 15% chance for red Zombie Joes). When killed, Zombie Joes respawn in the gas after a short amount of time. Zombie Joes are immune to [[Super Skunk Gas]] from around the Circle of Life. Their movement speed is increased and while out of combat they also regenerate 5 health points per second. Zombie Joes are only able to attack at close range with scratching attack, which deals 33 melee damage with 10% armor penetration. They are unable to pick up any items like {{Weapon|Gun|icon_only=1}} [[Guns]] or {{Powerup|icon_only=1}} [[Super Powerups|Powerups]], nor are they able to use vehicles such as {{Item|Hamster Ball|icon_only=1}} [[Hamster Ball]]s or {{Item|Giant Emu|icon_only=1}} [[Giant Emu]]s, but they are able to collect [[Health Items|Candy Corn]] and other event items. ==== Infecting survivors ==== When a Zombie Joe melee attacks a survivor, it has a chance of infecting the survivor, guaranteeing that they will turn into a zombie within 10-20 seconds, without having to kill the survivor. Without {{Armor}}, a melee hit has a 10% chance of infection from a regular Zombie Joe, and 15% chance of infection from a red Zombie Joe. The first hit from a zombie against a survivor wearing armor will always have no chance of infection. The second hit in a row (defined as 2 seconds since the last hit) against a {{Armor|level=2}} has a 4% / 6% chance of infection. Against {{Armor|level=3}}, the 2nd hit has a 2% / 4% infection chance, and the third hit against a tier 3 armor has a 4% / 7% chance. When a survivor is infected, they’ll see a 10-20 second countdown to when they’re going to turn, and Zombie Joes will see them tinted green. Other survivors won't know about this, so they can use the element of surprise to try and infect them. ==== Respawning ==== Unique to this game mode, when a player dies they will respawn. Players will always respawn as a Zombie Joe, spawning at the edge of the [[Super Skunk Gas]], popping up from underground. It will take 10 seconds to respawn in the early game, 14 seconds during mid game, and 16 seconds during late game. ==== Tracking survivors ==== [[File:The Bwoking Dead Footsteps.png|thumb|right|Footsteps left by survivors, they last for about 4 seconds]] Zombie Joes are able to locate players using more sensitive hearing. They detect nearby gunshots which are indicated both on the map and on the corner of the screen for other Zombie Joes to help find survivors. Detection does not happen when the player uses any of the following silent weapons: {{Weapon|Bow}}, {{Weapon|Crossbow}}, {{Weapon|Silenced Pistol}} or {{Weapon|Dart Gun}}. Zombie Joes can also sometimes track survivors by their footsteps, even through walls. This can be avoided by equipping {{Powerup|Ninja Booties}}. This effect can also be replicated by sneaking if you find yourself without Ninja Booties. {{-}} ==== Explosion ==== [[File:Bwoking explosion bar.png|thumb|Zombie explosion bar more than halfway filled]] When Zombie Joes hit survivors or emus, or eat mushrooms and coconuts, they will charge up an explosion that will damage any survivors caught in the blast. Zombie Joes which are fully charged up will also change appearance to have green blobs on them. The current charge of the explosion is visible as a bar over the health bar when the player is a zombie. The explosion deals between 30 and 45 splash damage, and armor protects against half of the damage. ==== Weapon piercing ==== <!-- verify if Dartfly pierces zombies --> Some weapons can pierce Zombie Joes and damage more than one of them. {| class="wikitable" |- ! Pierces 1 Zombie ! Pierces 2 Zombies |- | style="vertical-align: top;" | * {{Weapon|Magnum}} * {{Weapon|Deagle}} * {{Weapon|Sparrow Launcher}} * {{Weapon|Bow & Sparrow}} * {{Weapon|Dogna's Dart Gun}} | style="vertical-align: top;" | * {{Weapon|Sniper}} * {{Weapon|Hunting Rifle}} |} === Other changes === * There are 3 {{Item|mole}} drops and they bring more loot than in other modes. * {{Item|Hamster Ball|icon_only=1}} [[Hamster Ball]]s and {{Item|Giant Emu|icon_only=1}} [[Giant Emu]]s have reduced spawn rates. * {{Item|Explosive Barrel|icon_only=1}} [[Barrel#Explosive barrels|Explosive Barrels]] do not damage teammates. * The number of players infected at the start (vs bots) is dependent on the number of players in the match. * Disconnected players will become [[bots]], and if they were survivors they’ll be infected with The Cluckles and become a Zombie Joe within 10-20s. * XP rewards are different than in other game modes. Kills as Zombie Joes grant 35 XP, while kills as a Survivor only grant 4 XP. Winning as a Survivor grants 150 XP, while winning as a Zombie Joe grants 1 to 100 XP depending on how long you were a Zombie Joe. * Kill, Win, and Damage related [[Super Milestones]] do not progress when playing. * Kill [[Super Challenges]] only progress while you are a survivor in this mode. * [[NPC]]s are not present. * Players who are holding the {{Weapon|Dogna's Dart Gun}} or {{Weapon|Dogna's Dartfly Gun}} can see the health bars of other survivors. * {{Weapon|Skunk Bomb}} is unobtainable.
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