Super Animal Royale Wiki
(Changed 'charged' and 'uncharged' to be true or false. Added code for to check if both uncharged and 'mindmg' exist.)
0xPrinny (talk | contribs)
(Added 'uncharged' check for uncharged values)
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{{#ifeq: {{{uncharged|}}} | true | {{#if: {{{mindamage|}}} | {{!}} '''Damage''' {{!!}} {{{mindamage}}} }} }}
 
{{#ifeq: {{{uncharged|}}} | true | {{#if: {{{mindamage|}}} | {{!}} '''Damage''' {{!!}} {{{mindamage}}} }} }}
 
|-
 
|-
{{#if: {{{minrange|}}} | {{!}} '''Bullet Range''' {{!!}} {{{minrange}}} [[SAU]] }}
+
{{#ifeq: {{{uncharged|}}} | true | {{#if: {{{minrange|}}} | {{!}} '''Bullet Range''' {{!!}} {{{minrange}}} [[SAU]] }} }}
 
|-
 
|-
{{#if: {{{minrangedmg|}}} | {{!}} '''Damage Dropoff (higher is slower)''' {{!!}} {{{minrangedmg}}} }}
+
{{#ifeq: {{{uncharged|}}} | true | {{#if: {{{minrangedmg|}}} | {{!}} '''Damage Dropoff (higher is slower)''' {{!!}} {{{minrangedmg}}} }} }}
 
|-
 
|-
{{#if: {{{minspeed|}}} | {{!}} '''Bullet Speed''' {{!!}} {{{minspeed}}} SAU/s}}
+
{{#ifeq: {{{uncharged|}}} | true | {{#if: {{{minspeed|}}} | {{!}} '''Bullet Speed''' {{!!}} {{{minspeed}}} SAU/s}} }}
 
|-
 
|-
 
{{#ifeq: {{{charged|}}} | true | {{!}} colspan="2" style="text-align:center" {{!}} '''Charged''' }}
 
{{#ifeq: {{{charged|}}} | true | {{!}} colspan="2" style="text-align:center" {{!}} '''Charged''' }}

Revision as of 15:25, 8 August 2020

{{{name}}}
[[File:{{{image}}}|250x350px]]
Details
Stats
Speed
Recoil

Usage

{{Infobox gun
| name       = M16
| image      = gun-m16_grey.png
| type      = Gun
| uncharged = false
| mindamage = {{Infobox weapon/rarities||16|17||}}
| minrange = {{Infobox weapon/rarities||9.6|9.6||}}
| minrangedmg = {{Infobox weapon/rarities||||38|40}}
| minspeed = {{Infobox weapon/rarities||104|107.25||}}
| charged = false
| damage = {{Infobox weapon/rarities||||38|40}}
| maxrange = {{Infobox weapon/rarities||||120|120}}
| range = {{Infobox weapon/rarities||||810|860}}
| speed = {{Infobox weapon/rarities||||226|240}}
| armor = 1
| hamsterball = 1/3
| automatic = Yes
| interval = 0.18
| rate = 333
| btype = Big Bullets
| magazine = 30
| reload = 1.25
| noise = 250
| mspeed = 100%
| moveSpeedMultAttack = 76%
| recoilDegStart = 0° / 0.5° / 1°
| recoilDegAddPerShotLow = 0.8°
| recoilDegAddPerShotHigh = 1.1°
| recoilDegMax = 8°
| recoilDegResetRatePerS = 15° / 14° / 12°
| recoilRollMinSpread = 1.8° / 1.2°
}}

Example

M16
Gun-m16 grey.png
Details
Stats
Damage 3840
Bullet Range 120120 SAU
Damage Dropoff (higher is slower) 810860
Bullet Speed 226240 SAU/s
Armor Pierce 1
Hamster Ball Pierce 1/3
Automatic Yes
Shot Interval 0.18s
Rate of Fire 333 RPM
Bullet Type Ammo big bullets.png Big Bullets
Magazine Capacity 30
Reload Time 1.25s
Noisiness 250 SAU
Speed
Move Speed 100%
Move Speed (shooting) 76%
Recoil
Basic recoil while stationary / creeping / running 0° / 0.5° / 1°
Recoil added per shot while stationary or creeping / running 0.8° / 1.1°
Min recoil while jump roll / crouch roll 1.8° / 1.2°
Max recoil
Recoil reset per second while stationary / creeping / running 15° / 14° / 12°