Super Powerups are equippable pickups that grant abilities to Super Animals. A Super Animal can only have one equipped Super Powerup at a time.
Obtaining[ | ]
- Floor loot includes Super Powerups.
- Defeated Super Animals drop the Super Powerup that they had equipped.
Details[ | ]
Powerup | Description |
---|---|
Claw Boots Uncommon
|
- Automatically cuts Tall Grass. |
Banana Forker Uncommon
|
- Allows to consume Banana Peels to recover 20 Health Points (even in downed state). |
Ninja Booties Uncommon
|
- Reduces noise from movement by 50% (including moving through the bushes). |
Skunk Gas Snorkel Uncommon formerly known as Skunk Gas Vial |
- Increases movement speed within the Super Skunk Gas and Skunk Bombs gas by 25%. |
Cupgrade Uncommon
|
- Allows to heal 25% faster from drinking Health Juice. |
S.A.W. Impossible Tape Uncommon
|
- The Armor dropped from eliminated Super Animals will be repaired to 1 tick point in case it was completely broken. |
Super Bandolier Uncommon
|
- Grants 10% faster reload on all weapons.
|
Super Juicer temporary removed from the game Uncommon
|
- Increases maximum carried amount of Health Juice from 200 to 300. |
Patch History[ | ]
- The Bandolier powerup now grants 10% faster reload speed in addition to its other effects.
- The Super Juicer powerup was removed (temporarily) as it did not fit Pixile's powerup philosophy.
- Banana Forker recovery when eating Bananas changed to 20 Health Points (down from 25).
- Removed increased range and double Health Points recovered from eating event health pickups.
- Super Bandolier carrying capacity increase for Superite Cartridges from 100 to 150.
- Introduced Super Juicer powerup.
- Changed behavior of Ninja Booties, instead of reducing sound from just walking and removing any sound from creep-rolling, they now reduce noise from all player movement by 50% and increase movement speed by 5%.
- Darts and Sparrows were removed, being merged into Specialty Ammo and Super Bandolier was changed to have an increase of specialty from 35 to 50.
- Super Bandolier carrying capacity has been increased:
- Little Bullets from 140 to 150.
- Big Bullets from 100 to 110.
- Shells from 35 to 40.
- Sniper Bullets from 35 to 40.
- Darts from 40 to 45.
- Sparrows from 40 to 45.
- Skunk Bombs now have 40% reduced spawn rate. The maximum carrying capacity for Skunk Bombs in this mode has also been reduced to 3 (or max 4 with the Super Bandolier).
- S.A.W. Impossible Tape now only repairs a maximum of 1 tick of armor (down from 2).
- Claw Boots now provides 2.5x loot from tall grass (up from 2x).
- Introduced Super Bandolier powerup.
- Introduced S.A.W. Impossible Tape powerup.
- Skunk Gas Vial replaced with Skunk Gas Snorkel.
- Banana Forker doubles the amount of health you gain from eating coconuts, mushrooms, and event items. It also increases the range at which you can eat them.
- Claw Boots now let the wearer move just as fast in shallow water as on land.
- Skunk Gas Vial no longer protects you from Poison Dart Gun damage or deals poison melee damage, but instead now increases move speed in the super skunk gas and skunk bombs by 25%, and reduces their damage by 10%.
- Skunk Gas Vial no longer prevents poison damage (considered too powerful against the Poison Dart Gun). Instead, it will simply prevent poison death (maximum poison damage will bring you to 1 health, but not kill you).
- Skunk Gas Vial now also provides poison immunity (from poison dart gun and others using the vial, but not from skunk bombs).
- Introduction of Claw Boots, Banana Forker, Ninja Booties, Skunk Gas Vial, and Cupgrade.
- Skunk Gas Vial at this time made melee attacks do 30 HP damage over 3 seconds.
| |