Daily Super Challenges are given to the player every day, rewarding them with DNA, Super Serum, or Super DNA Magnets upon completion. The challenge types are varied and come in three levels of difficulty (as denoted by the stars on the challenge's icon), the higher level challenges giving progressively greater rewards. At 00:00 UTC (Coordinated Universal Time), a new Daily Super Challenge is given to the player, to a maximum of three. The player is also given one reroll a day which they can use by clicking on a challenge's icon, allowing them to remove it from their list and gain a new random challenge in its place.
If the player has three challenges, no new challenges will be added and they will remain until they are completed or rerolled.
The possible challenges and their requirements are as follows:
Challenge Name | Easy | Medium | Hard |
---|---|---|---|
Get Kills | 6 | 12 | 18 |
Get Rifle Kills | 4 | 8 | 12 |
Get Pistol Kills | 2 | 4 | 6 |
Get Sniper Kills | 3 | 6 | 9 |
Get Shotgun Kills | 2 | 4 | 6 |
Get SMG Kills | 3 | 6 | 9 |
Get Hamster Ball Kills | 1 | 2 | 3 |
Get Grenade Kills | 2 | 4 | 6 |
Get Melee Kills | 1 | 2 | 3 |
Chop Grass | 400 | 800 | 1200 |
Drink Health Juice | 150 | 300 | 450 |
Eat Coconuts | 10 | 20 | 30 |
Use Campfires | 2 | 4 | 6 |
Banana Slip Enemies | 1 | 2 | 3 |
Open Mole Crates | 2 | 4 | 6 |
Break Destructibles | 100 | 200 | 300 |
Play Matches | 3 | 6 | 9 |
Place Top 5 in Solos | 1 | 2 | 3 |
Note: Get Rifle Kills includes the M16 and AK, Get Pistol Kills includes the Pistol, Magnum, Deagle, and Silenced Pistol, and Get Grenade Kills includes Grenades and Skunk Bombs.
Rarity | Percent Chance |
---|---|
Easy | 50% |
Medium | 30% |
Hard | 20% |
Reward | Percent Chance | Easy | Medium | Hard |
---|---|---|---|---|
Super Magnets | 36% | 1 | 2 | 3 |
Super Serum | 14% | 5 | 10 | 15 |
Animal DNA | 50% | 12 | 24 | 36 |