Super Animal World

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In-game map of Super Animal World

Super Animal World is a run-down, safari theme park and the primary location of Super Animal Royale. The island is composed mostly of woodland, but also features a desert, a swamp, a tundra, as well as many beaches. Many clusters of houses dot the landscape, suggesting the staff of the original park lived onsite as the island is otherwise surrounded by ocean. There are also several cargo dumps throughout the island, carrying an innumerable amount of goods.

S.A.W. Welcome Center[edit | edit source]

Main article: S.A.W. Welcome Center

This is the main entrance of the island and the pick up area for deagle. Players spawn in this area and it acts as the pre-game lobby. The area is littered with shops, diners, and cafes. There is a fountain surrounded by hedges in the center, with 4 speakers at each corner. These speakers play a tune, presumably the theme song for the park. The tune is broken, filled with stutters and white noise after looping. To the right of the fountain is a campfire that ignites upon approach, as well as the infamous "party bush". This area is connected to the rest of the island by bridges to the east, as well as 2 sandbars to the north.

SMOMA[edit | edit source]

S.M.O.M.A or "Super Museum Of Modern Art" is located on the southwest part of the island, close to the welcome center. In here, players are able to view past art contest winners art pieces as well as permanent pieces in this museum. The first place winner of an art contest has a golden podium around their art piece. Players are only able to view the art pieces up close and personal during the pre game lobby. Attempting to fully view art pieces in the museum during a game will not work. There are 5 points of entry/exits in this museum. A smallish location that may be ideal for players to drop to since most players drop to more open, and larger areas. There are two exhibits in the museum; The Eternal collection, and the Ephemeral collection exhibits. The Ephemeral collection collects art contest winners into one exhibit while the Eternal collection exhibit collects permanent works of art for all prosperity. There is also a small cafe with an outdoor patio for super animals to relax after appreciating good art.

Pete's Swamp[edit | edit source]

Main article: Pete's Swamp

Pete's Swamp is a relatively small area just east of the S.A.W. Welcome Center. As the name implies, it is indeed a swamp. The area is divided into a small northern section and a larger southern section. Elaborate, boardwalks covered in items weave through the swamp. There is very little cover however, and the narrow boardwalks make it hard to dodge bullets if a firefight breaks out. Otherwise, the area's sheer amount of items make it a prime spot for gathering weapons and armor in the early game.

Giant Eagle Landing[edit | edit source]

Giant Eagle Landing is a subarea located in between of S.A.W. Welcome Center and S.A.W. Villas, somehow making an impression of a gathering spot secondary to that of S.A.W. Welcome Center. The area's theme seems to be centered about the Giant Eagle, to which the player drops from in the beginning of the match, and possibly, the Super Birds. It houses a store on the east that either plays Lady Cawcaw, Blue JayZ or Kelly Larkson's song whenever the player enters the stage. In the middle is a broken stage which spawns a lot of crates during the game. On top of it is an entertainment house called Giant Eagle Rides and at the left of the stage is a restaurant. There are also a couple of villas located in its western side. Cover in this area are moderate and involve also getting in and out of buildings. The items spawned in here make it a secondary choice of a spot worth dropping. Mole crates here appear infrequent and rarely.

Super Saharaland[edit | edit source]

Super Saharaland takes place within a desert setting with very open plains consisting of very little cover and a few run-down and abandoned building complexes. The south part of Saharaland consists of bridges connecting the desert with the rest of the S.A.W. map whilst heading north will eventually lead you to Superite Mountain. While there aren't many opportunities to find loot in most of the desert, the small sections consisting of buildings have reliable and dense loot spawns, making it an acceptable place to drop within. Saharaland is commonly placed within the Circle Of Life but sees to be a rarer endgame location once the Circle Of Life has shrunk to its final phases. Saharaland appears to be a previous place for accommodation to visitors of S.A.W but does appear to have not been in use for some time. There's a Pyramid which holding some secret and Super Skullcat Sphinx where The First Skullcat rests peacefully.

Giant Emu Ranch[edit | edit source]

The Ranch is located in Super Saharaland, it's a place where Emus being taking care and breed. Rebellion Forces using this place to take over Emus to give advantage against S.A.W. Forces.

Super Pyramid[edit | edit source]

A large pyramid located west of the Giant Emu Ranch in Super Saharaland. This pyramid is a hot drop for a lot of players as it contains a lot of good loot, as well as a lot of secrets too! The pyramid has three main entry/exit points, one south of the pyramid, one east of it with some crates in the way the player must break to get access to the eastern exit, and one west of it also with some crates blocking the way. There are some secret rooms in this pyramid that once discovered, yield more loot, as well as more secrets. The center of the pyramid usually contains a rebel cache, and appears to resemble a ritual room of some sort. Outside of the pyramid is very open area with some ruins surrounding it, making it good to use for cover. There is also a Sphinx that players can try and figure out how to get inside. The First Skullcat, and Dr. Jennifer Dogna are also said to be lurking around in the pyramid and ruins. Can you find them, and discover all the secrets of the pyramid?

Superite Mountain[edit | edit source]

Main article: Superite Mountain

Superite Mountain is a mine located on the north western side of the map. Inside the mine, you can see superite, both mined and unmined, as well as what appears to be a Rebellion base. The prison is featured in an episode of SAR Tonight, in which the rebellion took hold of Donk Patrick and Howl Michaels and held them hostage.

Thomas's Tundra[edit | edit source]

Main article: Thomas's Tundra

An extremely large and open Tundra area that takes up a large chunk of the northern-most part of the map. This area is littered with small groups of houses, mountains and cargo containers. The Tundra has very similar properties to other parts of the map such as Goldwood Woods with a reasonable amount of cover provided by buildings, rocks and trees. But whilst it spans a large area, very little amounts of desirable loot spawns here. The Circle Of Life also doesn't often include the Tundra, making it a very undesirable area to drop within. The purpose of the Tundra within the park is unknown other than for accommodation. There's also frozen lake and Penguin Palace where you can find lots of good loot but also being attraction for another enemies. There's also Thomas' Workshop where Thomas lives and become a place for Super Animal Royale Tonight Season 7 by Donk Patrick and Howl Mitchells after escaping from Rebellion forces with the aid of Thomas himself. Rumors that Thomas own this tundra according by the name.

Thomas's Workshop[edit | edit source]

A small workshop located northeast on the island, and east from Super Penguin Palace. Famed husky inventor, Thomas Sleddison, lives there and continues to invent new weapons, and gadgets. There are 2 entry/exit points located east, and west of the workshop respectfully. Not an ideal place to drop, especially in squads, but in solos or duos should provide players adequate loot before moving on. There is a SAW marked storage container in the bottom left of the main workshop that contains some loot. The west side of the buidling is Thomas's living quarters, while the east side is the main workshop. There are 6 display cabinets that display, a hamster ball, green sniper, red umbrella, a super tiger cutout (from the shooting gallery), level 3 armor, and the sixth and final one is broken with nothing in it (possibly robbed by the rebels...?) There is also a fireplace, and a Super Animal Royale Tonight reporter's desk in the workshop.

Super Penguin Palace[edit | edit source]

Main article: Super Penguin Palace

An ice palace located at the northern-most point of the map. There are three exits/entry ways located south, east, and west of the palace respectfully. There's a lot of good loot to be found within the palace however, the slippery ice dissuades players from dropping there initially. The claw boots power-up is very good for this area for better traction, and movement on the ice. Points of interests include; Club "De Waddle", frozen ice statues of various super animals around the palace, and Ella Fishgerald and The Flippers stage and ballroom. It's assumed that S.A.W forces own this palace.

S.A.W. Bamboo Resort[edit | edit source]

The Chinese themed resort is located in the middle of the map, south from Super Animal Farm and north from S.A.W. Research Labs. There's a golden statue of Super Animal which included in Chinese Zodiacs that will change every Chinese New Year. There's also Pandup Comedy stage where you can hear pre-recorded performance of Super Panda doing their jokes but ended up boring afterwards.

S.A.W. Research Labs[edit | edit source]

Main article: S.A.W. Research Labs

Located within the northern side of the map, the S.A.W. Research Labs is a core location of Super Animal World. S.A.W. Research Labs has a total of 7 entryways. Inside, the west, north and east buildings that make up for the main sections, marked by the numbers 1, 2 and 3 respectively. There are a total of 7 explosive barrels scattered inside the lab and the nearby surroundings. Building 1 has the layout of a prison: it contains a large amount of smaller cells. Building 2 has the layout of a messy office: the corridors and the fallen apparatus make up for its coexisting wide and narrow environment. Building 3 contains a lot of test subject chambers which form a narrow and complex layout. In the S.A.W. Research Labs, especially in building 1, the spawning points for resources are extremely dense, which allow players to be able to gather them in a short time. Close ranged weapons have the advantage in the indoor areas, while on the contrary, long ranged weapons have the advantage in the outdoor areas. Along with these main 3 buildings, located within the courtyard between the 3 core buildings are 2 small (and also messy) office buildings; although these offices only often have low quality and sparse loot spawns.

Goldwood Woods[edit | edit source]

Goldwood Woods is the second largest area in the game with an area of 9 quadrants. It is a primarily composed of forest land that makes navigation tricky, especially while using a hamsterball. Beyond a few cluster of houses and small cargo yard there are few opportunities to find weapons and armor, making it a less desirable location in the early game. It is much better in the late game however as the trees provide plenty of cover and reduce the chances of being seen by enemies.

S.A.W. Villas[edit | edit source]

Northeast of Giant Eagle's Landing, and northwest of Pete's Swamp, an open area with many houses/buildings to go into and loot. This area is a decent place to drop, and loot early on, as it can provide a lot of good loot early game. The main drawback is that the buildings are very close together, making CQC (Close Quarters Combat) the best choice to use when going from building to building. When exiting, and continuing north to more of the villas, beware of snipers when traveling through the open forest area. Usually a very good spot to look for supplies. Don't linger in the area too long as it's a popular spot for people to look through.

S.A.W. Shipyards[edit | edit source]

A small and dense section of the eastern-most part of the map, the shipyards consist of several cargo containers with lots of cover, and its density makes for several close quarters encounters as well as some hard navigation. Whilst not a common place for the Circle Of Life to spawn the good quality loot spawn rates and density make it a good place to drop and loot in early game but quite hectic. Since the Shipyards are along the east beaches, coconuts can easily be found providing for easy health or challenge progress. The purpose of the Shipyards appears to be an area for S.A.W. to handle cargo.

Super Animal Farm[edit | edit source]

Main article: Super animal farm

The countryside of the island, the Super Animal Farm is located in the center-most and bottom of the island, between Pete's Swamp, S.A.W. Bamboo Resort, and Goldwood Woods. In here, wheat surrounds the area, which a player can still cut as grass and count for the achievement. The Super Milk Barn is the biggest building of Super Animal Farm, containing a blocked door to the northern part of the barn and Duke's Storytelling on the east wing. The Super Milk Bar is the second largest building and may contain possible satisfactory drops. The third largest is the shack with a laboratory, located just east of the Barn and northeast of Milk Bar where Super Fried Chickens are possibly made. A long shack with drops can be also found just the west of Super Animal Barn, while all the other buildings are shacks containing other drops. There is also an area for chasing a Super Pig, which seemed to be an attraction before. Cover for this area is numerous, but interior-wise, corner-camping may be deadly for unsuspecting players. This area is one of the spots where players may drop in frequently, due to its large area and decent loot spawns. Rumors that the barn is a hidden base for Super Animal Super Resistance.

Super Animal Super Stage[edit | edit source]

The big theatre located in not far from S.A.W. Welcome Center, this is the place where they host certain shows including Blue Jay Z, Lady Caw Caw and Larkson Trio performance. Rumors that there's a hidden room somewhere in this theatre.