TwixtheFox (talk | contribs) No edit summary |
GroovyCat64 (talk | contribs) (Sparrow launcher = currently up to date with patch notes.) Tag: Source edit |
||
(16 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | {{stub}} |
||
− | |||
{{Infobox gun |
{{Infobox gun |
||
| name = Sparrow Launcher |
| name = Sparrow Launcher |
||
| image = Gun crossbow default.png |
| image = Gun crossbow default.png |
||
| type = Gun |
| type = Gun |
||
− | | damage = {{Infobox weapon/rarities|||| |
+ | | damage = {{Infobox weapon/rarities||||57|60}} |
| maxrange = {{Infobox weapon/rarities|||||}} |
| maxrange = {{Infobox weapon/rarities|||||}} |
||
| range = {{Infobox weapon/rarities|||||}} |
| range = {{Infobox weapon/rarities|||||}} |
||
− | | interval = |
+ | | interval = 0.50 |
| rate = 120 |
| rate = 120 |
||
| automatic = Semi-Automatic |
| automatic = Semi-Automatic |
||
| magazine = 4 |
| magazine = 4 |
||
− | | speed = {{Infobox weapon/rarities|||||}} |
+ | | speed = {{Infobox weapon/rarities||||185|195}} |
| reload = 1 Second |
| reload = 1 Second |
||
| btype = Sparrows |
| btype = Sparrows |
||
Line 19: | Line 17: | ||
| mspeed = 105% (33) |
| mspeed = 105% (33) |
||
| moveSpeedMultAttack = |
| moveSpeedMultAttack = |
||
− | | |
+ | | spawn = 0.5% |
+ | | noise = 125 |
||
| recoilDegStart = |
| recoilDegStart = |
||
− | | recoilDegAddPerShotLow = |
+ | | recoilDegAddPerShotLow = 7° |
− | | recoilDegAddPerShotHigh = |
+ | | recoilDegAddPerShotHigh = 10° |
− | | recoilDegMax = |
+ | | recoilDegMax = 30° |
− | | recoilDegResetRatePerS = |
+ | | recoilDegResetRatePerS = 25° / 24.5° / 22° |
− | | recoilRollMinSpread = |
+ | | recoilRollMinSpread = 1.5° |
}} |
}} |
||
== Weapon statistics == |
== Weapon statistics == |
||
− | The Sparrow Launcher has {{rarity|epic}} and {{rarity|legendary}} rarities. It has 1 gun sound variant. |
+ | The weapon spawns with two boxes of 6 {{AmmoType|Bow}}. The Sparrow Launcher has {{rarity|epic}} and {{rarity|legendary}} rarities. It has 1 gun sound variant. |
− | The Sparrow Launcher tracks targets when damaged with a Sparrow over their head, as well as giving an indicator on the edges of your screen as to where the tracked target is. These visual indicators can be seen through all terrain. |
+ | The Sparrow Launcher tracks targets when damaged with a Sparrow over their head, as well as giving an indicator on the edges of your screen as to where the tracked target is. These visual indicators can be seen through all terrain. There is no limit on how many targets you can track at once. |
+ | All sparrows have 40% armor penetration against armored targets. |
||
− | While the target is being tracked, all attacks against them have 60% extra armor penetration. |
||
The {{rarity|epic}} variant tracks the target for 7 seconds, and the {{rarity|legendary}} variant tracks the target for 10 seconds. |
The {{rarity|epic}} variant tracks the target for 7 seconds, and the {{rarity|legendary}} variant tracks the target for 10 seconds. |
||
− | The reserve ammo is |
+ | The reserve ammo is 35. Combined with the ammo loaded into the gun, you have a total of 39 shots. |
==Strategy== |
==Strategy== |
||
− | + | It is recommended to keep to a safe distance when using this weapon because of the travel time, however it does quite good damage. It works well in a group setting where your allies can follow up on it, dealing extra damage or being able to back off if the tracked target is setting up an ambush. |
|
− | However, if you are playing solo, it is recommended to pair this weapon with something that has a high fire rate with a moderate range, such as the pistol or AK, to be able to follow up and make use of the tracking function. Keeping this weapon out while you're walking around can help, as you wont have to switch to the weapon and then switch back to follow up on it, but be careful in close |
+ | However, if you are playing solo, it is recommended to pair this weapon with something that has a high fire rate with a moderate range, such as the pistol or AK, to be able to follow up and make use of the tracking function. Keeping this weapon out while you're walking around can help, as you wont have to switch to the weapon and then switch back to follow up on it, but be careful in close quarter areas. |
You can also use this weapon as a determent of sorts, as tracked targets are less likely to take risks in a firefight, or close to a firefight. You can track one target, and then let your allies deal with the tracked target while you try to track another, or switch to your other weapon and assist them. |
You can also use this weapon as a determent of sorts, as tracked targets are less likely to take risks in a firefight, or close to a firefight. You can track one target, and then let your allies deal with the tracked target while you try to track another, or switch to your other weapon and assist them. |
||
==Damage based on distance== |
==Damage based on distance== |
||
+ | |||
+ | == Skins == |
||
+ | {{ListImages|Sparrow Launcher}} |
||
== Patch History == |
== Patch History == |
||
− | ''' |
+ | '''{{Version|1.1}}''' |
+ | * Sparrow Launcher tracking time increased from 7s to 10s for epic rarity and from 10s to 12s for legendary versions of the [[Sparrow Launcher]]. |
||
⚫ | |||
+ | |||
+ | '''{{Version|0.96.3}}''' |
||
+ | * [[Bow & Sparrow]] as well as the [[Sparrow Launcher]] received a significant damage buff. |
||
+ | * Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version. |
||
+ | '''{{Version|0.95.2}}''' |
||
⚫ | |||
+ | * Is able to fire a new Sparrow every 0.5s. |
||
+ | * Available in {{Rarity|epic}} and {{rarity|legendary}} rarities. |
||
+ | * The epic variant tracks targets for 7s and the legendary variant tracks targets for 10s. |
||
{{Weapons}} |
{{Weapons}} |
||
+ | [[ru:Воробьиный Арбалет]] |
||
− | [[es:Minigun]] |
||
− | [[ |
+ | [[zh:十鴙弩]] |
− | [[zh:机枪]] |
Revision as of 23:54, 24 January 2022
Sparrow Launcher | |
---|---|
Details | |
Stats | |
Damage | 57 / 60 |
Bullet Speed | 185 / 195 SAU/s |
Armor Pierce | 1 |
Hamster Ball Pierce | 1/3 |
Spawn Ratio | 0.5% |
Automatic | Semi-Automatic |
Shot Interval | 0.50s |
Rate of Fire | 120 RPM |
Bullet Type | Sparrows |
Magazine Capacity | 4 |
Reload Time | 1 Seconds |
Noisiness | 125 SAU |
Speed | |
Move Speed | 105% (33) |
Recoil | |
Recoil added per shot while stationary or creeping / running | 7° / 10° |
Min recoil while jump roll / crouch roll | 1.5° |
Max recoil | 30° |
Recoil reset per second while stationary / creeping / running | 25° / 24.5° / 22° |
Weapon statistics
The weapon spawns with two boxes of 6 Unknown Ammotype. The Sparrow Launcher has Epic and Legendary rarities. It has 1 gun sound variant.
The Sparrow Launcher tracks targets when damaged with a Sparrow over their head, as well as giving an indicator on the edges of your screen as to where the tracked target is. These visual indicators can be seen through all terrain. There is no limit on how many targets you can track at once.
All sparrows have 40% armor penetration against armored targets.
The Epic variant tracks the target for 7 seconds, and the Legendary variant tracks the target for 10 seconds.
The reserve ammo is 35. Combined with the ammo loaded into the gun, you have a total of 39 shots.
Strategy
It is recommended to keep to a safe distance when using this weapon because of the travel time, however it does quite good damage. It works well in a group setting where your allies can follow up on it, dealing extra damage or being able to back off if the tracked target is setting up an ambush.
However, if you are playing solo, it is recommended to pair this weapon with something that has a high fire rate with a moderate range, such as the pistol or AK, to be able to follow up and make use of the tracking function. Keeping this weapon out while you're walking around can help, as you wont have to switch to the weapon and then switch back to follow up on it, but be careful in close quarter areas.
You can also use this weapon as a determent of sorts, as tracked targets are less likely to take risks in a firefight, or close to a firefight. You can track one target, and then let your allies deal with the tracked target while you try to track another, or switch to your other weapon and assist them.
Damage based on distance
Skins
Rare
Birch Sparrow Launcher
S.A.W. Shop
450
Rare
Toy Sparrow Launcher
S.A.W. Shop
450
Special
Vampire Hunter Sparrow Launcher
Twitch Drops October 2022
Special
Vegetation Sparrow Launcher
ReSpawning Day 2024
Patch History
- Sparrow Launcher tracking time increased from 7s to 10s for epic rarity and from 10s to 12s for legendary versions of the Sparrow Launcher.
- Bow & Sparrow as well as the Sparrow Launcher received a significant damage buff.
- Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.
- Weapon introduced.
- Is able to fire a new Sparrow every 0.5s.
- Available in Epic and Legendary rarities.
- The epic variant tracks targets for 7s and the legendary variant tracks targets for 10s.
Guns |
| |
---|---|---|
Melee Weapon |
||
Throwables |