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Sniper
Gun-sniper grey.png
Details
Stats
Damage 9599
Bullet Range 120120 SAU
Damage Dropoff (higher is slower) 11901280
Bullet Speed 270280 SAU/s
Armor Pierce 3
Hamster Ball Pierce 2/3
Spawn Ratio 0.49%
Automatic No
Shot Interval 0.8s
Rate of Fire 75 RPM
Bullet Type Ammo sniper.png Sniper Bullets
Magazine Capacity 5
Reload Time 1.80s
Noisiness 300 SAU
Speed
Move Speed 90% (28)
Move Speed (shooting) 60%
Recoil
Basic recoil while stationary / creeping / running 0° / 0.5° / 1.5°
Recoil added per shot while stationary or creeping / running 17.5° / 20°
Min recoil while jump roll / crouch roll 1.5° / 0.5°
Max recoil 30°
Recoil reset per second while stationary / creeping / running 23° / 18° / 13°

The Sniper is a hard hitting weapon with a very slow firing rate. Its bullets have a high velocity and remove all Armor.

Weapon statistics

The gun spawns with one box of 5 Ammo sniper.png Sniper Bullets next to it. Its highest rarity is Legendary, though only Epic Snipers can be found as floor loot, with Legendary Snipers relegated to Mole Crates.

Strategy

The Sniper can break even the strongest armor in a single shot and deals massive damage to unarmored opponents.

Along with the Hunting Rifle, it is also the heaviest weapon, having the slowest movement speed of all the weapons.

In the hands of experienced players, the Sniper becomes one of the most powerful weapons, taking 2 precise shots to break an opponent's armor and damage them critically.

Using throwables like the Grenade can help to force an opponent to abandon cover, making them easier targets. Following up after one or two Sniper shots with faster weapons can finish off an opponent quicker and easier than a third shot.


By crouching, your field of vision increases by 15%, this can be used to find enemies who may be out of sight or used to hit more centered, precise shots.

Damage based on distance

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Sniper can travel up to 120 SAU, or 960px.

|
point blank
99 DMG
|
20 SAU
98.57 DMG
|
40 SAU
98.13 DMG
|
60 SAU
97.7 DMG
|
80 SAU
97.26 DMG
|
100 SAU
96.83 DMG
|
120 SAU
96.39 DMG
95 DMG
94.57 DMG
94.13 DMG
93.7 DMG
93.26 DMG
92.83 DMG
92.39 DMG

Skins

Weapon appearance can be customized with one of the following weapon skins:

Common
Default Sniper
Available to all players

Common
Orange Sniper
2 Sniper kills

Common
Green Sniper
5 Sniper kills

Uncommon
Blue Sniper
10 Sniper kills

Uncommon
Red Sniper
20 Sniper kills

Uncommon
Purple Sniper
35 Sniper kills

Rare
Yellow Sniper
50 Sniper kills

Rare
Pink Sniper
70 Sniper kills

Epic
White Sniper
100 Sniper kills

Derivatives

The Sniper Rifle is based off the M110 SASS.

Patch History

v0.95.2

v0.93.0

  • Rare Snipers has been removed.

v0.90.0

  • New bullet spread system added
  • Bullet speed reduced by about 4%.
  • Rarities changed visually to better match their power; Common changed to Rare, Uncommon changed to Epic, and Rare changed to Legendary.
    • world-spawn rate decreased slightly to match their increased rarities
  • Hamster Ball damage decreased from 3 to 2

v0.88.8

  • The Sniper will now only spawn up to Uncommon rarity in the world.
  • Rare Snipers are now exclusive to the Delivery Mole crates.

v0.87.0

  • Weapon recoil changes, recoil while moving now applies on a per-weapon basis
    • Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving

v0.86.7

  • Sniper move speed multiplier lowered from 95% to 90%.

v0.83.0

  • All weapon bullet speeds increased by about 6-8%
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