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Gun-shotgun grey.png
Damage per Pellet 293133
Bullet Range 515355 SAU
Bullet Speed 105113121 SAU/s
Armor Pierce 1 per pellet
Hamster Ball Pierce 1/3 per pellet
Spawn Ratio 9.93%
Automatic No
Shot Interval 0.4s
Rate of Fire 150 RPM
Bullet Type Ammo shells.png Shells
Magazine Capacity 5
Reload Time 1.3s
Noisiness 215 SAU
Move Speed 100%
Move Speed (shooting) 0.77
Basic recoil while stationary / creeping / running 15° / 16° / 19°
Recoil added per shot while stationary or creeping / running 1.5° / 1.5°
Min recoil while jump roll / crouch roll 19° / 17°
Max recoil 20°
Recoil reset per second while stationary / creeping / running 17° / 17° / 15°

The Shotgun fires a cone of 5 pellets, individually dealing a small amount of damage, together adding up to more than a player's entire health bar. It is extremely effective at close range, but suffers at a distance.

As long as enough pellets connect with a target, a shotgun blast can strip all Armor. However, a single shotgun blast cannot damage both armor and HP at once, meaning even if all 5 pellets connect with an animal wearing level 1 armor, they will lose their armor but take no HP damage.

Weapon statistics[edit | edit source]

The Shotgun spawns with two boxes of 4 Ammo shells.png Shells each, 8 in total. The maximum rarity of the shotgun is Rare. The gun has one sound variant.

Strategy[edit | edit source]

The shotgun deals high damage when all the pellets hit, taking 2 full impact shots to take down an opponent with any level of armor. This makes it powerful in close combat and narrow spaces.

It is advantageous to use cover to close the distance to the opponent or to plan an ambush in a dead angle, waiting for the opportunity to eliminate the opponent.

Damage based on distance[edit | edit source]

Damage output of each pellet depends on the distance it travels it before it hits the target. A pellet fired from the Shotgun can travel up to 515355 SAU, or 408px424px440px.

point blank
33 DMG
20 SAU
25.36 DMG
40 SAU
17.73 DMG
31 DMG
23.45 DMG
15.91 DMG
29 DMG
21.55 DMG
14.1 DMG

Skins[edit | edit source]

Weapon appearance can be customized with one of the following weapon skins:

Gun-shotgun grey.png

Default Shotgun

Gun-shotgun orange.png

Orange Shotgun
20 Shotgun kills

Gun-shotgun green.png

Green Shotgun
50 Shotgun kills

Gun shotgun military-resources.assets-858.png

Military Shotgun
S.A.W Shop item
Currency S.A.W. Ticket.png 200

Gun-shotgun blue.png

Blue Shotgun
100 Shotgun kills

Gun-shotgun red.png

Red Shotgun
150 Shotgun kills

Gun-shotgun purple.png

Purple Shotgun
225 Shotgun kills

Gun shotgun knitted.png

Blue Knitted Shotgun
S.A.W Shop item
Currency S.A.W. Ticket.png 450

Gun-shotgun vacation.png

Flower Shotgun
Super Animal Pass Season 0 reward

Gun-shotgun yellow.png

Yellow Shotgun
300 Shotgun kills

Gun-shotgun pink.png

Pink Shotgun
375 Shotgun kills

White Shotgun.png

White Shotgun
500 Shotgun kills

Derivatives[edit | edit source]

The Shotgun is based off the SPAS-12 without the stock.

Patch History[edit | edit source]


  • The Shotgun, JAG-7, Pistol, and SMG had their bullet range reduced since they were stripping armor too easily at long ranges.


  • Standardized the Shotgun's spread to be 15° whether idle or running. Previously it was 15° while idle and 19° while running.


  • Shotgun reload sound shortened.


  • New weapon-wide bullet spread system added
  • Pellets now spread out much more evenly
  • Blasts no longer damage armour on a player if they were in a hamster ball


  • Bullets will now visually end at their maximum range


  • All weapon bullet speeds increased by about 6-8%