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Shotgun
Gun-shotgun grey.png
Details
Stats
Damage per Pellet 293133
Bullet Range 515355 SAU
Bullet Speed 105113121 SAU/s
Armor Pierce 1 per pellet
Hamster Ball Pierce 1/3 per pellet
Spawn Ratio 9.93%
Automatic No
Shot Interval 0.4s
Rate of Fire 150 RPM
Bullet Type Ammo shells.png Shells
Magazine Capacity 5
Reload Time 1.3s
Noisiness 215 SAU
Speed
Move Speed 100%
Move Speed (shooting) 0.77
Recoil
Basic recoil while stationary / creeping / running 15° / 16° / 19°
Recoil added per shot while stationary or creeping / running 1.5° / 1.5°
Min recoil while jump roll / crouch roll 19° / 17°
Max recoil 20°
Recoil reset per second while stationary / creeping / running 17° / 17° / 15°

The Shotgun fires a cone of 5 pellets, individually dealing a small amount of damage, together adding up to more than a player's entire health bar. It is extremely effective at close range, but suffers at a distance.

As long as enough pellets connect with a target, a shotgun blast can strip all Armor. However, a single shotgun blast cannot damage both armor and HP at once, meaning even if all 5 pellets connect with an animal wearing level 1 armor, they will lose their armor but take no HP damage.

Weapon statistics[]

The Shotgun spawns with two boxes of 4 Ammo shells.png Shells each, 8 in total. The maximum rarity of the shotgun is Rare. The gun has one sound variant.

Strategy[]

The shotgun deals high damage when all the pellets hit, taking 2 full impact shots to take down an opponent with any level of armor. This makes it powerful in close combat and narrow spaces.

It is advantageous to use cover to close the distance to the opponent or to plan an ambush in a dead angle, waiting for the opportunity to eliminate the opponent.

It is a great camper weapon which most player will use it during final circle when they hiding in unsuspected place and ambush their enemies in close range.

Damage based on distance[]

Damage output of each pellet depends on the distance it travels it before it hits the target. A pellet fired from the Shotgun can travel up to 515355 SAU, or 408px424px440px.

Bear.png
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point blank
33 DMG
|
20 SAU
25.36 DMG
|
40 SAU
17.73 DMG
31 DMG
23.45 DMG
15.91 DMG
29 DMG
21.55 DMG
14.1 DMG

Skins[]

Weapon appearance can be customized with one of the following weapon skins:

Gun-shotgun grey.png

Common
Default Shotgun
Available to all players

Gun-shotgun orange.png

Common
Orange Shotgun
20 Shotgun kills

Gun-shotgun green.png

Common
Green Shotgun
50 Shotgun kills

Gun-shotgun blue.png

Uncommon
Blue Shotgun
100 Shotgun kills

Gun-shotgun red.png

Uncommon
Red Shotgun
150 Shotgun kills

Gun-shotgun purple.png

Uncommon
Purple Shotgun
225 Shotgun kills

Gun-shotgun yellow.png

Rare
Yellow Shotgun
300 Shotgun kills

Gun-shotgun pink.png

Rare
Pink Shotgun
375 Shotgun kills

White Shotgun.png

Epic
White Shotgun
500 Shotgun kills


Derivatives[]

The Shotgun is based off the SPAS-12 without the stock.

Patch History[]

v0.96.3

  • The Shotgun, JAG-7, Pistol, and SMG had their bullet range reduced since they were stripping armor too easily at long ranges.

v0.95.1

  • Standardized the Shotgun's spread to be 15° whether idle or running. Previously it was 15° while idle and 19° while running.

v0.92.1

  • Shotgun reload sound shortened.

v0.90.0

  • New weapon-wide bullet spread system added
  • Pellets now spread out much more evenly
  • Blasts no longer damage armour on a player if they were in a hamster ball

v0.84.0

  • Bullets will now visually end at their maximum range

v0.83.0

  • All weapon bullet speeds increased by about 6-8%
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