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SMG
Gun-smg grey.png
Details
Stats
Damage 313335
Bullet Range 102106110 SAU
Damage Dropoff (higher is slower) 141155169
Bullet Speed 135145155 SAU/s
Armor Pierce 1
Hamster Ball Pierce 1/3
Spawn Ratio 9.76%
Automatic Yes
Shot Interval 0.14s
Rate of Fire 429 RPM
Bullet Type Ammo little bullets.png Little Bullets
Magazine Capacity 25
Reload Time 1.35s
Noisiness 200 SAU
Speed
Move Speed 108%
Move Speed (shooting) 94%
Recoil
Basic recoil while stationary / creeping / running 2° / 2.5° / 3°
Recoil added per shot while stationary or creeping / running 2.3° / 2.9°
Min recoil while jump roll / crouch roll 4° / 3°
Max recoil 12°
Recoil reset per second while stationary / creeping / running 18° / 18° / 13°

The SMG is a fast firing close range weapon. It can shred through health and armor quickly, but suffers at long range.

Weapon statistics[]

The gun spawns with two boxes of 20 Ammo little bullets.png Little Bullets next to it. The maximum rarity of the SMG is Rare. It has 2 gun sound variants.

Strategy[]

The SMG can quickly break an opponent's armor and knock them down at close range. It also has fairly good mobility.

Because of its wide bullet spread, it is less effective at longer ranges. Because of this, it is advisable to also carry a more accurate weapon to use if the opponent keeps their distance.

Damage based on distance[]

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the SMG can travel up to 120 SAU, or 960px.

Char-hyena.png
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point blank
35 DMG
|
20 SAU
30.82 DMG
|
40 SAU
26.64 DMG
|
60 SAU
22.45 DMG
|
80 SAU
18.27 DMG
|
100 SAU
14.09 DMG
33 DMG
28.75 DMG
24.51 DMG
20.26 DMG
16.02 DMG
11.77 DMG
31 DMG
26.69 DMG
22.37 DMG
18.06 DMG
13.75 DMG
9.43 DMG

Skins[]

Weapon appearance can be customized with one of the following weapon skins:

Gun-smg grey.png

Common
Default SMG
Available to all players

Gun-smg orange.png

Common
Orange SMG
20 SMG kills

Gun-smg green.png

Common
Green SMG
50 SMG kills

Gun-smg blue.png

Uncommon
Blue SMG
100 SMG kills

Gun-smg red.png

Uncommon
Red SMG
150 SMG kills

Gun-smg purple.png

Uncommon
Purple SMG
225 SMG kills

Gun-smg yellow.png

Rare
Yellow SMG
300 SMG kills

Gun-smg pink.png

Rare
Pink SMG
375 SMG kills

Gun smg PS.png

Epic
Blue & Black SMG
Playstation Plus Pack 2

Gun smg Xbox.png

Epic
Green & Black SMG
Xbox Perks Bundle 2

Gun-smg fire.png

Epic
Hellfire SMG
The Great Gun Buyback reward

White SMG.png

Epic
White SMG
500 SMG kills

Gun smg paws.png

Special
Paw SMG
Super Easter 2022

Derivatives[]

The SMG is based off the HK UMP 45 without the stock.

Patch History[]

v1.0

  • Running now also increases SMG recoil by 15% (previously was 9%), and the initial recoil pattern climbs faster.
  • Random spray recoil has been reduced from 6.1° to 5.9°.

((Version}0.96.3}}

  • SMG bullet range reduced since they were stripping armor too easily at long ranges.
  • Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.

v0.91.1

  • Recoil per shot reduced to 1.9 degrees from 2.0 degrees.
  • Maximum recoil spread reduced to 12 degrees from 13 degrees.

v0.91.0

  • Epic SMG is removed, being replaced by the Epic Thomas Gun.

v0.90.0

  • New bullet spread system added.

v0.87.0

  • Weapon recoil changes, recoil while moving now applies on a per-weapon basis.
  • Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving.

v0.83.0

  • Epic rarity added.
  • All weapon bullet speeds increased by about 6-8%.
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