SMG
SMG | |
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![]() | |
Details | |
Stats | |
Damage | 31 / 33 / 35 |
Bullet Range | 120 / 120 / 120 SAU |
Damage Dropoff (higher is slower) | 141 / 155 / 169 |
Bullet Speed | 135 / 145 / 155 SAU/s |
Armor Pierce | 1 |
Hamster Ball Pierce | 1/3 |
Spawn Ratio | 9.76% |
Automatic | Yes |
Shot Interval | 0.14s |
Rate of Fire | 429 RPM |
Bullet Type | ![]() |
Magazine Capacity | 25 |
Reload Time | 1.35s |
Noisiness | 200 SAU |
Speed | |
Move Speed | 108% |
Move Speed (shooting) | 94% |
Recoil | |
Basic recoil while stationary / creeping / running | 2° / 2.5° / 3° |
Recoil added per shot while stationary or creeping / running | 2.3° / 2.9° |
Min recoil while jump roll / crouch roll | 4° / 3° |
Max recoil | 12° |
Recoil reset per second while stationary / creeping / running | 18° / 18° / 13° |
The SMG is a fast firing close range weapon. It can shred through health and armor quickly, but suffers at long range.
Contents
Weapon statistics[edit | edit source]
The gun spawns with two boxes of 20 Little Bullets next to it. The maximum rarity of the SMG is Rare. It has 2 gun sound variants.
Strategy[edit | edit source]
The SMG can quickly break an opponent's armor and knock them down at close range. It also has fairly good mobility.
Because of its wide bullet spread, it is less effective at longer ranges. Because of this, it is advisable to also carry a more accurate weapon to use if the opponent keeps their distance.
Damage based on distance[edit | edit source]
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the SMG can travel up to 120 SAU, or 960px.
point blank
35 DMG
20 SAU
30.82 DMG
40 SAU
26.64 DMG
60 SAU
22.45 DMG
80 SAU
18.27 DMG
100 SAU
14.09 DMG
Skins[edit | edit source]
Weapon appearance can be customized with one of the following weapon skins:
Epic
Hellfire SMG
The Great Gun Buyback reward
Derivatives[edit | edit source]
The SMG is based off the HK UMP 45
Patch History[edit | edit source]
- Recoil per shot reduced to 1.9 degrees from 2.0 degrees
- Maximum recoil spread reduced to 12 degrees from 13 degrees
- Epic SMG is removed, being replaced by the Epic Thomas Gun.
- New bullet spread system added
- Weapon recoil changes, recoil while moving now applies on a per-weapon basis
- Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving
- Epic rarity added
- All weapon bullet speeds increased by about 6-8%
![]() Guns |
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![]() Melee Weapon |
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![]() Throwables |