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SMG
Gun-smg grey
Details
Stats
Damage 313335
Min. Damage 91112
Bullet Range 102106110 SAU
Bullet Speed 135145155 SAU/s
Armor Pierce 1
Hamster Ball Pierce 1/3
Spawn Ratio 8.26%
Crate 9.01%
Automatic Yes
Shot Interval 0.14s
Rate of Fire 429 RPM
Bullet Type Ammo little bullets Little Bullets
Magazine Capacity 25
Reload Time 1.35s
Noisiness 200 SAU
Speed
Move Speed 108%
Move Speed (shooting) 94%
Recoil
Basic recoil while stationary / creeping / running 2° / 2.5° / 3°
Recoil added per shot while stationary or creeping / running 2.3° / 2.9°
Min recoil while jump roll / crouch roll 4° / 3°
Max recoil 12°
Recoil reset per second while stationary / creeping / running 18° / 18° / 13°

The SMG is a fast firing close range weapon. It can shred through health and armor quickly, but suffers at long range.

Obtaining[ | ]

Strategy[ | ]

The SMG can quickly break an opponent's armor and knock them down at close range. It also has fairly good mobility.

Because of its wide bullet spread, it is less effective at longer ranges. Because of this, it is advisable to also carry a more accurate weapon to use if the opponent keeps their distance.

Damage based on distance[ | ]

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the SMG can travel up to 102106110 SAU, or 816px848px880px.

Char-hyena
|
point blank
35 DMG
|
20 SAU
30.82 DMG
|
40 SAU
26.64 DMG
|
60 SAU
22.45 DMG
|
80 SAU
18.27 DMG
|
100 SAU
14.09 DMG
33 DMG
28.75 DMG
24.51 DMG
20.26 DMG
16.02 DMG
11.77 DMG
31 DMG
26.69 DMG
22.37 DMG
18.06 DMG
13.75 DMG
9.43 DMG

Skins[ | ]

Weapon appearance can be customized with one of the following weapon skins:

Default SMG

Common
Default SMG
Available to all players

Orange SMG

Common
Orange SMG
20 SMG kills

Green SMG

Common
Green SMG
50 SMG kills

Blue SMG

Uncommon
Blue SMG
100 SMG kills

Red SMG

Uncommon
Red SMG
150 SMG kills

Purple SMG

Uncommon
Purple SMG
225 SMG kills
Yellow LockIcon

Yellow SMG

Rare
Yellow SMG
300 SMG kills
Yellow LockIcon

Pink SMG

Rare
Pink SMG
375 SMG kills
Yellow LockIcon

Blue & Black SMG

Epic
Blue & Black SMG
Playstation Plus Pack 2

Green & Black SMG

Epic
Green & Black SMG
Xbox Perks Bundle 2

Hellfire SMG

Epic
Hellfire SMG
The Great Gun Buyback reward

White SMG

Epic
White SMG
500 SMG kills
Yellow LockIcon

New Years SMG

Special
New Years SMG
Super CRISPRmas 2023

Paw SMG

Special
Paw SMG
Super Easter 2022
Currency easter egg 900

Trivia[ | ]

  • The SMG bears a resemblance to both the HK UMP45 and the HK MP5K albeit without the integrated vertical foregrip as seen on the MP5K, with both weapons suiting a "close quarters combat" role. Additionally, it also resembles the BrickArms Apoc SMG.

Patch History[ | ]

v1.0

  • Running now also increases SMG recoil by 15% (previously was 9%), and the initial recoil pattern climbs faster.
  • Random spray recoil has been reduced from 6.1° to 5.9°.

v0.96.3

  • SMG bullet range reduced since they were stripping armor too easily at long ranges.
  • Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.

v0.91.1

  • Recoil per shot reduced to 1.9 degrees from 2.0 degrees.
  • Maximum recoil spread reduced to 12 degrees from 13 degrees.

v0.91.0

  • Gun-smg grey SMG no longer appears in Animal Royale matches. It has been replaced with Gun-thomas gun grey Thomas Gun.

v0.90.0

  • New bullet spread system added.

v0.87.0

  • Weapon recoil changes, recoil while moving now applies on a per-weapon basis.
  • Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving.

v0.83.0

  • Epic rarity added.
  • All weapon bullet speeds increased by about 6-8%.
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