Super Animal Royale Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Wiki rules
Useful pages
Animals
Cosmetics
Coupon Codes
Guns
Super Powerups
Super Animal Royale
Official website
Discord
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Start a Wiki
Sign In
Don't have an account?
Register
Sign In
Super Animal Royale Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Wiki rules
Useful pages
Animals
Cosmetics
Coupon Codes
Guns
Super Powerups
Super Animal Royale
Official website
Discord
Sign In
Don't have an account?
Register
Sign In
Explore
Fan Central
Current
Sign In
Register
Super Animal Royale Wiki
Official wiki
401
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Wiki rules
Useful pages
Animals
Cosmetics
Coupon Codes
Guns
Super Powerups
Super Animal Royale
Official website
Discord
Editing
S.A.W. vs Rebellion
(section)
Back to page
Edit
VisualEditor
History
Talk (0)
Edit Page
S.A.W. vs Rebellion
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Classes == [[File:Saw v rebels tier upgrade.png|300px|right|]] [[File:SVR Class Selection Menu.png|thumb|299x299px]] [[File:SVR Team Indicator.png|thumb|299x297px|Team Class Selection Menu]] There are 5 classes to choose from in this mode. Players may pick a class before the match begins, and can switch to another class after they die. Players are locked to the respective weapons of their class, and are unable to swap or loot weapons. Players will only pick up ammo that their class can use. Players may unlock the Tier 2 loadout of their class by earning 4 kills, or in the case of the Medic, by healing allies with the {{Weapon|Dogna's Dart Gun}}, where 75 health points healed counts as one tick towards the upgrade. Once the requirements have been met, the Tier 2 version will be available in the class selector before respawning. After the Tier 2 loadout has been chosen, it will revert to the Tier 1 version after the next death, and will need to be unlocked in order to be used again. Classes are picked in the Class Selection Screen, where players can choose from the 5 different classes. Above every class selection is a count of the players in the player's team who currently have that class selected. This helps give players a better scope when choosing a class to help their team better balance themselves in the field. {| class="wikitable" |+ Overview ! Name !! Weapons !! Armor !! Items !! Consumables |- | '''Scout''' | {{HUDItem|rarity=uncommon|weapon=SMG}} {{HUDItem|rarity=rare|weapon=Bow}} | {{Armor|level=1|icon_size=75px|display_bar=1}} | {{Weapon|Skunk Bomb|icon_only=1}} 1 | {{Item|Tape|icon_only=1}} 1 {{Item|Health Juice|icon_only=1}} 100 |- | '''Scout II''' | {{HUDItem|rarity=legendary|weapon=Silenced Pistol}} {{HUDItem|rarity=epic|weapon=Sparrow Launcher}} | {{Armor|level=2|icon_size=75px|display_bar=1}} | {{Weapon|Skunk Bomb|icon_only=1}} 3 {{Powerup|Ninja Booties|icon_only=1}} | {{Item|Tape|icon_only=1}} 4 {{Item|Health Juice|icon_only=1}} 180 |- ! colspan="5" | |- | '''Medic''' | {{HUDItem|rarity=uncommon|weapon=Dogna's Dart Gun}} {{HUDItem|rarity=uncommon|weapon=Dual Pistols}} | {{Armor|level=1|icon_size=75px|display_bar=1}} | {{Weapon|Banana|icon_only=1}} 3 {{Powerup|Cupgrade|icon_only=1}} | {{Item|Tape|icon_only=1}} 3 {{Item|Health Juice|icon_only=1}} 150 |- | '''Medic II''' | {{HUDItem|rarity=epic|weapon=Dogna's Dartfly Gun}} {{HUDItem|rarity=rare|weapon=SMG}} | {{Armor|level=2|icon_size=75px|display_bar=1}} | {{Weapon|Banana|icon_only=1}} 5 {{Powerup|Cupgrade|icon_only=1}} | {{Item|Tape|icon_only=1}} 5 {{Item|Health Juice|icon_only=1}} 200 |- ! colspan="5" | |- | '''Assault''' | {{HUDItem|rarity=common|weapon=AK}} {{HUDItem|rarity=rare|weapon=Pistol}} | {{Armor|level=1|icon_size=75px|display_bar=1}} | | {{Item|Tape|icon_only=1}} 1 {{Item|Health Juice|icon_only=1}} 75 |- | '''Assault II''' | {{HUDItem|rarity=epic|weapon=M16}} {{HUDItem|rarity=uncommon|weapon=SMG}} | {{Armor|level=2|icon_size=75px|display_bar=1}} | {{Weapon|Grenade|icon_only=1}} 2 {{Powerup|Skunk Gas Snorkel|icon_only=1}} | {{Item|Tape|icon_only=1}} 3 {{Item|Health Juice|icon_only=1}} 125 |- ! colspan="5" | |- | '''Sniper''' | {{HUDItem|rarity=rare|weapon=Hunting Rifle}} {{HUDItem|rarity=common|weapon=Dual Pistols}} | {{Armor|level=1|icon_size=75px|display_bar=1}} | | {{Item|Tape|icon_only=1}} 1 {{Item|Health Juice|icon_only=1}} 90 |- | '''Sniper II''' | {{HUDItem|rarity=legendary|weapon=Sniper}} {{HUDItem|rarity=epic|weapon=Dual Pistols}} | {{Armor|level=2|icon_size=75px|display_bar=1}} | {{Weapon|Mine|icon_only=1}} 2 {{Powerup|Bandolier|icon_only=1}} |{{Item|Tape|icon_only=1}} 3 {{Item|Health Juice|icon_only=1}} 120 |- ! colspan="5" | |- |'''Heavy''' |{{HUDItem|rarity=uncommon|weapon=Shotgun}} {{HUDItem|rarity=rare|weapon=Magnum}} |{{Armor|level=2|icon_size=75px|display_bar=1}} |{{Weapon|Grenade|icon_only=1}} 1 |{{Item|Tape|icon_only=1}} 2 {{Item|Health Juice|icon_only=1}} 100 |- |'''Heavy II''' |{{HUDItem|rarity=epic|weapon=JAG-7}} {{HUDItem|rarity=epic|weapon=BCG}} |{{Armor|level=3|icon_size=75px|display_bar=1}} |{{Weapon|Grenade|icon_only=1}} 2 {{Powerup|S.A.W. Impossible Tape|icon_only=1}} |{{Item|Tape|icon_only=1}} 5 {{Item|Health Juice|icon_only=1}} 150 |- |} ===Scout=== '''Scout''' is suitable for capturing flags and tagging enemies as the class specializes in speed and agility. Scout's loadout makes them vulnerable at middle range, often forcing them to choose between narrowing the distance to use close-range firearms like their {{Weapon|SMG}} or fleeing to use their {{Weapon|Bow}} from a safe range. {{Weapon|Skunk Bomb|icon_only=1}} [[Skunk Bomb]]s allow scouts to prevent flag captures and provide cover to teammates. ===Medic=== '''Medic''' is primarily a support class that can heal teammates with the {{Weapon|Dogna's Dart Gun}} and {{Weapon|Dogna's Dartfly Gun}}, but it can also be used offensively to deal poison damage to enemies, allowing the rest of your team to finish them off. The {{Powerup|Cupgrade}} enables medics to heal quicker, shortening the time they need to spend outside the battlefield. {{Weapon|Banana|icon_only=1}} [[Banana]]s are helpful to protect the flag from being captured or slipping enemies to finish them off with the {{Weapon|Dual Pistols}} or {{Weapon|SMG}}. It's advised not to throw banana peels where teammates are more likely to slip on them than enemies. ===Assault=== '''Assault''' focuses on using the {{Weapon|AK}} and {{Weapon|M16}} to kill enemy animals. Assault II also provides {{Weapon|Grenade|icon_only=1}} [[Grenade|Grenades]], which can help clear out enemies in enclosed areas. Animals using the Assault class are most powerful working together as a team. When supported by animals using other classes, they can provide a barrage of firepower that prevents enemies from approaching. === Sniper=== '''Sniper''' allows players to provide firing support from afar with the {{Weapon|Hunting Rifle}} or {{Weapon|Sniper}}. It is useful for holding down long corridors and sniping animals with broken armor in large firefights. Weakened animals can also be finished off with the {{Weapon|Dual Pistols}}. With the {{Weapon|Lucky Cat Mine|icon_only=1}}[[Lucky Cat Mine]], traps can be laid for unaware animals, who can then be finished off. ===Heavy=== '''Heavy''' is a class that prioritises high-damage weapons. Equipped with {{Weapon|Shotgun|icon_only=1}} [[Shotgun]]s and {{Weapon|Magnum}}, they can kill their enemy faster than the other classes, but risk getting killed early. Using their {{Weapon|Big Clucking Gun}} and {{Weapon|Grenade|icon_only=1}} [[Grenade]]s, they can deal area-of-effect damage to defend their flags from being captured or trapping the enemy who are in groups.
Summary:
Please note that all contributions to the Super Animal Royale Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab