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Pistol
Gun-pistol grey
Details
Stats
Damage 34363840
Bullet Range 9296100104 SAU
Bullet Speed 135144153162 SAU/s
Armor Pierce 1
Hamster Ball Pierce 1/3
Spawn Ratio 12.39%
Crate 9.83%
Automatic No
Shot Interval 0.14s
Rate of Fire 429 RPM
Bullet Type Ammo little bullets Little Bullets
Magazine Capacity 10
Reload Time 1s
Noisiness 185 SAU
Speed
Move Speed 111%
Move Speed (shooting) 95%
Recoil
Basic recoil while stationary / creeping / running 0° / 0.5° / 1°
Recoil added per shot while stationary or creeping / running 1.6° / 1.9°
Min recoil while jump roll / crouch roll 1.5° / 1°
Max recoil
Recoil reset per second while stationary / creeping / running 20° / 20° / 16°

The Pistol is the smallest weapon in the game, and specializes mostly in close to mid range combat. Since it has high movement speed, the pistol's damage output and per-shot accuracy make it a very reliable weapon when it comes to close range, it is often compared to the Gun-silenced-pistol grey Silenced Pistol which in most cases performs generally better.

Picking up a Pistol while already holding a Pistol crafts Dual Pistols Dual Pistols in the highest rarity of the two.

Obtaining[ | ]

Strategy[ | ]

The Pistol is classified as an early game weapon, it however can prove useful in the hands of the right players in the late game

The damage falloff and accuracy makes it better suited for short range combat, it is imperative that the player is to properly time their shots to achieve the maximum DPS output. However, since it also has a low magazine capacity and a shorter range, it's not as effective against automatic weapons in long to mid-long range combat.

It's suitable as an emergency weapon in the early game. It can also carry it's niche into the late game as an accurate, high damage, close range option under the right circumstances.

Damage based on distance[ | ]

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Pistol can travel up to 9296100104 SAU, or 736px768px800px832px.

Char-bear-blue
|
point blank
40 DMG
|
20 SAU
34.62 DMG
|
40 SAU
29.23 DMG
|
60 SAU
23.85 DMG
|
80 SAU
18.46 DMG
|
100 SAU
13.08 DMG
38 DMG
32.4 DMG
26.8 DMG
21.2 DMG
15.6 DMG
10 DMG
36 DMG
30.17 DMG
24.33 DMG
18.5 DMG
12.67 DMG
34 DMG
27.91 DMG
21.83 DMG
15.74 DMG
9.65 DMG

Skins[ | ]

Weapon appearance can be customized with one of the following weapon skins:

Default Pistol

Common
Default Pistol
Available to all players

Orange Pistol

Common
Orange Pistol
2 Pistol kills

Green Pistol

Common
Green Pistol
5 Pistol kills

Toy Pistol

Uncommon
Toy Pistol
S.A.W. Shop
Currency S.A.W. Ticket 200

Blue Pistol

Uncommon
Blue Pistol
10 Pistol kills

Red Pistol

Uncommon
Red Pistol
20 Pistol kills

Purple Pistol

Uncommon
Purple Pistol
35 Pistol kills
Yellow LockIcon

Water Pistol

Rare
Water Pistol
S.A.W. Shop
Currency S.A.W. Ticket 450

Wool Pistol

Rare
Wool Pistol
S.A.W. Shop
Currency S.A.W. Ticket 450
A part of the
Sheep Bundle

Chocolate Pistol

Rare
Chocolate Pistol
Super Animal Pass Season 1

Honeycomb Pistol

Rare
Honeycomb Pistol
Super Animal Pass Season 2

Yellow Pistol

Rare
Yellow Pistol
50 Pistol kills
Yellow LockIcon

Pink Pistol

Rare
Pink Pistol
70 Pistol kills
Yellow LockIcon

Thermometer Pistol

Epic
Thermometer Pistol
Super Animal Pass Season 7

White Pistol

Epic
White Pistol
100 Pistol kills
Yellow LockIcon

Trivia[ | ]

  • The closest real world counterpart would be HK45, a pistol created by H&K in .45 caliber with a 10 round magazines and is sometimes confused for the HK P30 which was used in John Wick.
  • The Pistol is the only Epic weapon in the game to spawn on its own on the ground (except for special areas).
  • Surprisingly, the Common Dual Pistols Dual Pistols is the hardest rarity to achieve as you require both of the same rarity (you do not need to have two same-rarity pistols to create Uncommon, Rare, or Epic).
  • Thermometer Pistol Thermometer Pistol has a custom reload sound that is unique to that skin.
  • Water Pistol Water Pistol has a custom firing and reload sound that is unique to that skin.

Patch History[ | ]

v1.0

  • Pistol's additional bullet speed from rarity decreased from 10 to 9. For example, the bullet speed of an epic Pistol is now 162 (down from 165).

v0.96.3

  • Pistol's bullet range reduced since they were stripping armor too easily at long ranges.
  • Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.

v0.90.0

  • New bullet spread system added.

v0.89.1

  • Pistol attack speed increased to .14s from .16s between shots.

v0.87.0

  • Weapon recoil changes, recoil while moving now applies on a per-weapon basis.
  • Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving.

v0.84.0

  • Pistol base-damage increased from 33 to 34.
  • Move-speed bonus increased from 9% to 11%.
  • Bullets will now visually end at their maximum range.

v0.83.0

  • Epic rarity added.
  • All weapon bullet speeds increased by about 6-8%.
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