Pistol
Pistol | |
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![]() | |
Details | |
Stats | |
Damage | 34 / 36 / 38 / 40 |
Bullet Range | 110 / 120 / 120 / 120 SAU |
Damage Dropoff (higher is slower) | 110 / 120 / 130 / 140 |
Bullet Speed | 135 / 145 / 155 / 165 SAU/s |
Armor Pierce | 1 |
Hamster Ball Pierce | 1/3 |
Spawn Ratio | 14.63% |
Automatic | No |
Shot Interval | 0.14s |
Rate of Fire | 429 RPM |
Bullet Type | ![]() |
Magazine Capacity | 10 |
Reload Time | 1s |
Noisiness | 185 SAU |
Speed | |
Move Speed | 111% |
Move Speed (shooting) | 95% |
Recoil | |
Basic recoil while stationary / creeping / running | 0° / 0.5° / 1° |
Recoil added per shot while stationary or creeping / running | 1.6° / 1.9° |
Min recoil while jump roll / crouch roll | 1.5° / 1° |
Max recoil | 9° |
Recoil reset per second while stationary / creeping / running | 20° / 20° / 16° |
The pistol is the smallest weapon in the game, and specializes mostly in close to mid range combat. Since it has high movement speed, the pistol's damage output and per-shot accuracy make it a very reliable weapon when it comes to close range, it is often compared to the Silenced Pistol which in most cases performs generally better.
Contents
Weapon statistics[edit | edit source]
The maximum rarity of the pistol is Epic. The pistol spawns with two boxes of 8 Little Bullets each. Every shot consumes one bullet. There are 2 gun sound variants in total.
Strategy[edit | edit source]
The Pistol is classified as an early game weapon, it however can prove useful in the hands of the right players in the late game
The damage falloff and accuracy makes it better suited for short range combat, it is imperative that the player is to properly time their shots to achieve the maximum DPS output. However, since it also has a low magazine capacity and a shorter range, it's not as effective against automatic weapons in long to mid-long range combat.
It's suitable as an emergency weapon in the early game. It can also carry it's niche into the late game as an accurate, high damage, close range option under the right circumstances.
Damage based on distance[edit | edit source]
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Pistol can travel up to 110 / 120 / 120 / 120 SAU, or 880px / 960px / 960px / 960px.
point blank
40 DMG
20 SAU
34.62 DMG
40 SAU
29.23 DMG
60 SAU
23.85 DMG
80 SAU
18.46 DMG
100 SAU
13.08 DMG
Skins[edit | edit source]
Weapon appearance can be customized with one of the following weapon skins:
Uncommon
Toy Pistol
S.A.W Shop item
Rare
Lime Pistol
Super Animal Pass Season 0 reward
Derivatives[edit | edit source]
The pistol is based of the M1911, a pistol used widely by the US Armed Forces from 1911 to 1986. It is primarily used a concealed carry weapon in today's world.
Patch History[edit | edit source]
- New bullet spread system added
- Pistol attack speed increased to .14s from .16s between shots
- Weapon recoil changes, recoil while moving now applies on a per-weapon basis
- Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving
- Pistol base-damage increased from 33 to 34
- Move-speed bonus increased from 9% to 11%
- Bullets will now visually end at their maximum range
- Epic rarity added
- All weapon bullet speeds increased by about 6-8%
![]() Guns |
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![]() Melee Weapon |
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![]() Throwables |