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Mode refers to one of versions of the main Battle Royale gamemode – Solo (free-for-all), Duos (teams of up to 2 players) or Squads (teams of up to 4 players).
Duos and Squads Features
- Friends can be invited to party from the main menu by clicking the "+" icon.
- Starting a match requires everyone in the party to press the "Ready" button.
- Emotes used while in the main menu lobby will be seen to other players.
- Teams searching for a match may be merged with other random teams during the pre-game lobby.
- Kills only count towards own kill counter and award no XP to other team members.
- Upon dying, other team members can be spectated.
- Waiting for the last team survivors to win or lose is a requirement to earn match rewards.
- Players enter a 'Downed' state when their initial health is depleted & one or more teammate(s) are still not downed or dead
Downed State Explained
When a players health bar reaches 0, so long as atleast one teammate is still upright (I.E. Not Downed), the player will enter the Downed state.
When Downed - the players health bar changes to the "Downed Health Bar". This bar will always be red, and initially displays 100 Downed Health Points. While a player is in the Downed state, this player receives a 50% reduction from all incoming damage. Their health will deplete until they are either dead (Health Points = 0), or are revived by a teammate. The rate at which a Downed players health decreases depends on the number of times a player has been revived.
The equation for this 'bleed out rate' is as follows: (((# of Revivals) * 2 )+ 2) / -1 = Bleed Out Rate. Simply put - the Bleed out rate increases by -2 Health Points every time a player is revived.
Example: The first time a player enters the downed state: (( 0 Revivals * 2) + 2) / -1 = -2 Health Points Per Second The 2nd time a player enters the downed state: ( 1 Revivals * 2) + 2) / -1 = -4 Health Points Per Second The 3rd time a player enters the downed state: ((2 Revivals * 2) + 2) / -1 = -6 Health Points Per Second
In useable terms: The 1st time a player is downed, assuming no additional damage is dealt, this downed player has 50 seconds to be revived by a team mate. The 2nd time the same player is downed, assuming no additional damage is dealt, this downed player will have 25 seconds to be revived. The 3rd time the same player is downed, assuming no additional damage is dealt, this downed player will have 17 seconds to be revived.
Every time a player re-enters the Downed state - they again start with 100 Downed Health Points (The red Health Bar).
Campfires used while in the down state function as normal, adding health to nearby players.
High Ping Mode
Added to the game to make the game more fair for players with higher ping in all regions. If a player's ping is above 250, then that player's Hamster Ball hits, Emu pecks and gun bullets will use server-side hit detection. Instead of the game client tracking any damage dealt, and sending it to the server for verification as normal, the game's server tracks it entirely on its own. High ping mode activates if the last 3 pings were above the threshold, rather than on individual spikes. The duration of this is 10 seconds. This mostly affect players whose temporary ping spike would push them into high ping mode once above 250 ping. With the introduction of this, high ping players will need to lead shots with weapons as well as lead hamster ball, and emu kills. The previous high-ping mechanisms like damage reduction have been removed from the game in favor of this new system.
Super Free Edition
The owners of Super Free Edition can play all modes of the game, but they are unable to join Steam lobbies. They may still join Discord lobbies.