Super Animal Royale Wiki
Gun-minigun grey.png
Damage 38
Bullet Range 120 SAU
Damage Dropoff (higher is slower) 370
Bullet Speed 231 SAU/s
Armor Pierce 1
Hamster Ball Pierce 1/3
Automatic Yes
Shot Interval 0.11s
Rate of Fire 545 RPM
Bullet Type Ammo little bullets.png Little Bullets
Magazine Capacity 100
Reload Time 2.1s
Noisiness 250 SAU
Move Speed 96% (30)
Move Speed (shooting) 64%
Basic recoil while stationary / creeping / running 0° / 0.5° / 1°
Recoil added per shot while stationary or creeping / running 0.9° / 1°
Min recoil while jump roll / crouch roll 1.5° / 1°
Max recoil 10°
Recoil reset per second while stationary / creeping / running 15° / 15° / 11°

The Minigun is a unique weapon, requiring a small spin-up time before firing a barrage of shots. This makes it useful for suppressing fire and clearing corners, but its windup leaves its wielder vulnerable to surprise attacks.

Weapon statistics[]

The weapon spawns with one box of 25 Ammo little bullets.png Little Bullets. The Minigun has Legendary rarity and can be only acquired from Delivery Mole. It has 1 sound variant.


The Minigun has devastating damage and suppressing ability, but it requires a few moments of windup before it can fire. Movement speed is also drastically reduced while firing the weapon.

If an opponent's position is known, spin up the barrel in advance and ambush their hiding spot.

As the Minigun has a unique audio cue and a fairly obvious muzzle flash, high caution is advised as it is very likely to attract the attention of several opponents, thus becoming a public target in a crossfire.

Due to the Minigun's extremely low movement speed while firing the weapon, take precaution against opponents using a Sniper or throwing Grenades. Also, be aware of surrounding dead angles to prevent getting ambushed by opponents who use the Shotgun or the SMG.

A good spin up timing will make this weapon is the most squad cleaning weapon to unsuspecting enemy squads when they close by to the user.

Damage based on distance[]

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Minigun can travel up to 120 SAU, or 960px.

Gray Tabby Cat.png
point blank
38 DMG
20 SAU
36 DMG
40 SAU
34 DMG
60 SAU
32 DMG
80 SAU
30 DMG
100 SAU
28 DMG
120 SAU
26 DMG


Weapon appearance can be customized with one of the following weapon skins:

Gun-minigun grey.png

Default Minigun
Available to all players

Gun-minigun orange.png

Orange Minigun
2 Minigun kills

Gun-minigun green.png

Green Minigun
5 Minigun kills

Gun-minigun blue.png

Blue Minigun
10 Minigun kills

Gun-minigun red.png

Red Minigun
20 Minigun kills

Gun-minigun purple.png

Purple Minigun
35 Minigun kills

Gun-minigun yellow.png

Yellow Minigun
50 Minigun kills

Gun-minigun pink.png

Pink Minigun
70 Minigun kills

White Minigun.png

White Minigun
100 Minigun kills


  • The Minigun is based of the M134 Minigun Rotary Machine Gun.
  • For some reason, the Minigun is using Small Bullets instead of Big Bullets since the real life counterpart using 7.62mm (which is Big Bullets).

Patch History[]


  • Minigun no longer appears with Epic rarity


  • recoil per shot lowered to 1 degree from 2.5 degrees
    • maximum recoil unchanged


  • Minigun no longer stays spinning while map is open


  • New bullet spread system added


  • Fix for minigun windup lasting through hamster-ball and roll


  • Epic rarity added
  • All weapon bullet speeds increased by about 6-8%