|Bullet Range||120 SAU|
|Damage Dropoff (higher is slower)||370|
|Bullet Speed||231 SAU/s|
|Hamster Ball Pierce||1/3|
|Rate of Fire||545 RPM|
|Bullet Type||Little Bullets|
|Move Speed||96% (30)|
|Move Speed (shooting)||64%|
|Basic recoil while stationary / creeping / running||0° / 0.5° / 1°|
|Recoil added per shot while stationary or creeping / running||0.9° / 1°|
|Min recoil while jump roll / crouch roll||1.5° / 1°|
|Recoil reset per second while stationary / creeping / running||15° / 15° / 11°|
The Minigun is a unique weapon, requiring a small spin-up time before firing a barrage of shots. This makes it useful for suppressing fire and clearing corners, but its windup leaves its wielder vulnerable to surprise attacks.
The Minigun has devastating damage and suppressing ability, but it requires a few moments of windup before it can fire. Movement speed is also drastically reduced while firing the weapon.
If an opponent's position is known, spin up the barrel in advance and ambush their hiding spot.
As the Minigun has a unique audio cue and a fairly obvious muzzle flash, high caution is advised as it is very likely to attract the attention of several opponents, thus becoming a public target in a crossfire.
Due to the Minigun's extremely low movement speed while firing the weapon, take precaution against opponents using a Sniper or throwing Grenades. Also, be aware of surrounding dead angles to prevent getting ambushed by opponents who use the Shotgun or the SMG.
A good spin up timing will make this weapon is the most squad cleaning weapon to unsuspecting enemy squads when they close by to the user.
Damage based on distance
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Minigun can travel up to 120 SAU, or 960px.
Weapon appearance can be customized with one of the following weapon skins:
Available to all players
2 Minigun kills
5 Minigun kills
10 Minigun kills
20 Minigun kills
35 Minigun kills
50 Minigun kills
70 Minigun kills
100 Minigun kills
- The Minigun is based of the M134 Minigun Rotary Machine Gun.
- For some reason, the Minigun is using Small Bullets instead of Big Bullets since the real life counterpart using 7.62mm (which is Big Bullets).
- Minigun no longer appears with Epic rarity
- recoil per shot lowered to 1 degree from 2.5 degrees
- maximum recoil unchanged
- Minigun no longer stays spinning while map is open
- New bullet spread system added
- Fix for minigun windup lasting through hamster-ball and roll
- Epic rarity added
- All weapon bullet speeds increased by about 6-8%