Minigun

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Minigun
Gun-minigun grey.png
Details
Stats
Damage 38
Bullet Range 120 SAU
Damage Dropoff (higher is slower) 370
Bullet Speed 231 SAU/s
Armor Pierce 1
Hamster Ball Pierce 1/3
Automatic Yes
Shot Interval 0.11s
Rate of Fire 545 RPM
Bullet Type Ammo little bullets.png Little Bullets
Magazine Capacity 100
Reload Time 2.1s
Noisiness 250 SAU
Speed
Move Speed 96% (30)
Move Speed (shooting) 64%
Recoil
Basic recoil while stationary / creeping / running 0° / 0.5° / 1°
Recoil added per shot while stationary or creeping / running 0.9° / 1°
Min recoil while jump roll / crouch roll 1.5° / 1°
Max recoil 10°
Recoil reset per second while stationary / creeping / running 15° / 15° / 11°

The Minigun is a unique weapon, requiring a small spin-up time before firing a barrage of shots. This makes it useful for suppressing fire and clearing corners, but its windup leaves its wielder vulnerable to surprise attacks.

Weapon statistics[edit | edit source]

The weapon spawns with one box of 25 Ammo little bullets.png Little Bullets. The Minigun has Legendary rarity and can be only acquired from Delivery Mole. It has 1 sound variant.

Strategy[edit | edit source]

The Minigun has devastating damage and suppressing ability, but it requires a few moments of windup before it can fire. Movement speed is also drastically reduced while firing the weapon.

If an opponent's position is known, spin up the barrel in advance and ambush their hiding spot.

As the Minigun has a unique audio cue and a fairly obvious muzzle flash, high caution is advised as it is very likely to attract the attention of several opponents, thus becoming a public target in a crossfire.

Due to the Minigun's extremely low movement speed while firing the weapon, take precaution against opponents using a Sniper or throwing Grenades. Also, be aware of surrounding dead angles to prevent getting ambushed by opponents who use the Shotgun or the SMG.

Damage based on distance[edit | edit source]

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Minigun can travel up to 120 SAU, or 960px.

Gray Tabby Cat.png
|
point blank
38 DMG
|
20 SAU
36 DMG
|
40 SAU
34 DMG
|
60 SAU
32 DMG
|
80 SAU
30 DMG
|
100 SAU
28 DMG
|
120 SAU
26 DMG

Skins[edit | edit source]

Weapon appearance can be customized with one of the following weapon skins:

Gun-minigun grey.png

Common
Default Minigun

Gun-minigun orange.png

Common
Orange Minigun
2 Minigun kills

Gun-minigun green.png

Common
Green Minigun
5 Minigun kills

Gun-minigun blue.png

Uncommon
Blue Minigun
10 Minigun kills

Gun-minigun red.png

Uncommon
Red Minigun
20 Minigun kills

Gun-minigun purple.png

Uncommon
Purple Minigun
35 Minigun kills

Gun-minigun yellow.png

Rare
Yellow Minigun
50 Minigun kills

Gun-minigun pink.png

Rare
Pink Minigun
70 Minigun kills

Gun minigun pineapple-resources.assets-373.png

Epic
Pineapple Minigun
S.A.W Shop item

White Minigun.png

Epic
White Minigun
100 Minigun kills

Derivatives[edit | edit source]

  • The Minigun is based of the M134 Minigun LMG.
  • For some reason, the Minigun is using Small Bullets instead of Big Bullets since the real life counterpart using 7.62mm.

Patch History[edit | edit source]

???

  • Minigun no longer appears with Epic rarity

v0.90.2

  • recoil per shot lowered to 1 degree from 2.5 degrees
    • maximum recoil unchanged

v0.90.1

  • Minigun no longer stays spinning while map is open

v0.90.0

  • New bullet spread system added

v0.85.2

  • Fix for minigun windup lasting through hamster-ball and roll

v0.83.0

  • Epic rarity added
  • All weapon bullet speeds increased by about 6-8%