|Bullet Range||120 SAU|
|Damage Dropoff (higher is slower)||370|
|Bullet Speed||231 SAU/s|
|Hamster Ball Pierce||1/3|
|Rate of Fire||545 RPM|
|Bullet Type||Little Bullets|
|Move Speed||96% (30)|
|Move Speed (shooting)||64%|
|Basic recoil while stationary / creeping / running||0° / 0.5° / 1°|
|Recoil added per shot while stationary or creeping / running||0.9° / 1°|
|Min recoil while jump roll / crouch roll||1.5° / 1°|
|Recoil reset per second while stationary / creeping / running||15° / 15° / 11°|
The Minigun is a unique weapon, requiring a small spin-up time before firing a barrage of shots. This makes it useful for suppressing fire and clearing corners, but its windup leaves its wielder vulnerable to surprise attacks.
Weapon statistics[edit | edit source]
Strategy[edit | edit source]
The Minigun has devastating damage and suppressing ability, but it requires a few moments of windup before it can fire. Movement speed is also drastically reduced while firing the weapon.
If an opponent's position is known, spin up the barrel in advance and ambush their hiding spot.
As the Minigun has a unique audio cue and a fairly obvious muzzle flash, high caution is advised as it is very likely to attract the attention of several opponents, thus becoming a public target in a crossfire.
Due to the Minigun's extremely low movement speed while firing the weapon, take precaution against opponents using a Sniper or throwing Grenades. Also, be aware of surrounding dead angles to prevent getting ambushed by opponents who use the Shotgun or the SMG.
Damage based on distance[edit | edit source]
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Minigun can travel up to 120 SAU, or 960px.
Skins[edit | edit source]
Weapon appearance can be customized with one of the following weapon skins:
S.A.W Shop item
Derivatives[edit | edit source]
- The Minigun is based of the M134 Minigun LMG.
- For some reason, the Minigun is using Small Bullets instead of Big Bullets since the real life counterpart using 7.62mm.
Patch History[edit | edit source]
- Minigun no longer appears with Epic rarity
- recoil per shot lowered to 1 degree from 2.5 degrees
- maximum recoil unchanged
- Minigun no longer stays spinning while map is open
- New bullet spread system added
- Fix for minigun windup lasting through hamster-ball and roll
- Epic rarity added
- All weapon bullet speeds increased by about 6-8%