Super Animal Royale Wiki
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Super Animal Royale Wiki
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'''Super Animal Royale''' has several game mechanics that players will utilize in game such as vehicles like {{Item|Giant Emu|icon_only=1}} [[Giant Emu]]s and {{Item|Hamster Ball|icon_only=1}} [[Hamster Ball]]s. [[Delivery Mole]] spawns twice per match around the island whereas {{Item|Rebel Cache|icon_only=1}} [[Rebel Cache]]s are available for players to loot throughout the island to get [[Weapons]] and [[Pickups]]. [[Bots]] are a game mechanic used to fill up matches with the required full 64 players to begin a match, if there are not enough players in any given match. [[Inventory Management]] is a game mechanic used by the player to give other players on their team [[Pickups]] they might be lacking or to easily swap what [[Weapons]] are in which slot. Pages describing game mechanics in ''Super Animal Royale'': <gallery> Inventory backpack-resources.assets-672.png|link=Inventory|[[Inventory]] Icon Hamster Ball.png|link=Hamster_Ball|[[Hamster Ball]]s Emu idle 000.png|link=Giant_Emu|[[Giant Emu]]s Mole.png|link=Delivery_Mole|[[Delivery Mole]] Crate.png|link=Rebel_Caches|[[Rebel Caches]] Bear.png|link=Bots|[[Bots]] </gallery> [[Category:Game mechanics]] [[Category:Super Animal Royale]] [[de:Mechaniken]] [[zh:ζΊεΆ]]
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