Magnum/ms
Magnum | |
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Details | |
Stats | |
Damage | 51 / 54 / 57 |
Inaccuracy | 4° / 3.5° / 3° |
Moving / Sneaking inaccuracy addition | 0.6° / 0° |
Bullet speed | 170 / 184 / 198 SAU/s |
Armor Pierce | 1 |
Spawn ratio | 17.44% |
Attack interval | 0.37s |
Automatic | No |
Maximum Carried | 7 |
Reload time | 1.4s |
Noisiness | 215 SAU |
Move Speed | -4.46% |
Bullet type | ![]() |
Range* | 120 / 120 / 120 SAU |
* Range is a theoretical maximum for calculating damage |
The Magnum is a revolver with a slow firing rate and high damage. It is mildly inaccurate at long range and has a small magazine capacity.
Weapon statistics[edit | edit source]
The Magnum's maximum rarity is Rare.
The Magnum spawns with two boxes of 7 Big Bullets each, 14 in total. It has 2 gun sound variants.
Strategy[edit | edit source]
The Magnum is a weapon well-suited for early game, though in the late game it can be replaced by the Deagle.
Although it deals high damage, its low rate of fire makes it less effective against armored opponents.
Due to how uncommon and rare Magnums can kill an unarmored opponent in two shots at close to mid range, it is advisable to take precaution against players who are wielding a Magnum while scavenging during the early game.
Damage based on distance[edit | edit source]
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Magnum can travel up to 120 SAU, or 960px.
point blank
57 DMG
20 SAU
55.14 DMG
40 SAU
53.29 DMG
60 SAU
51.43 DMG
80 SAU
49.57 DMG
100 SAU
47.72 DMG
120 SAU
45.86 DMG
Skins[edit | edit source]
Weapon appearance can be customized with one of the following weapon skins:
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Uncommon
Dark Magnum
S.A.W. Shop item
Rare
Silver Magnum
S.A.W. Shop item
Derivatives[edit | edit source]
The Magnum is based off the Taurus Magnum Revolver series.
History[edit | edit source]
![]() Guns |
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![]() Melee Weapon |
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![]() Throwables |