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Magnum
Gun-magnum grey
Details
Stats
Damage 535557
Bullet Range 120120120 SAU
Bullet Speed 195205215 SAU/s
Armor Pierce 2
Hamster Ball Pierce 2/3
Spawn Ratio 9.29%
Crate 8.19%
Automatic No
Shot Interval 0.37s
Rate of Fire 162 RPM
Bullet Type Ammo big bullets Big Bullets
Magazine Capacity 6
Reload Time 1.4s
Noisiness 215 SAU
Speed
Move Speed 107%
Move Speed (shooting) 91%
Recoil
Basic recoil while stationary / creeping / running 0° / 0.5° / 1°
Recoil added per shot while stationary or creeping / running 3.8° / 5.4°
Min recoil while jump roll / crouch roll 1.5° / 1°
Max recoil 14°
Recoil reset per second while stationary / creeping / running 10.2° / 10.2° / 9.9°

The Magnum is a revolver with a slow firing rate and high damage. It is mildly inaccurate at long range and has a small magazine capacity.

Obtaining[ | ]

Strategy[ | ]

The Magnum is a weapon well-suited for early game, though in the late game it can be replaced by the Gun deagle grey Deagle.

Although it deals high damage, its low rate of fire makes it less effective against opponents wearing Icon Armor  Armor.

Due to how Gun-magnum grey Magnums can kill an unarmored opponent in two shots at close to mid range, it is advisable to take precaution against Super Animals who are wielding a Magnum while scavenging during the early game.

Damage based on distance[ | ]

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Magnum can travel up to 120120120 SAU, or 960px960px960px.

Char-rabbit-brown
|
point blank
57 DMG
|
20 SAU
55.33 DMG
|
40 SAU
53.67 DMG
|
60 SAU
52 DMG
|
80 SAU
50.33 DMG
|
100 SAU
48.67 DMG
|
120 SAU
47 DMG
55 DMG
53.17 DMG
51.33 DMG
49.5 DMG
47.67 DMG
45.83 DMG
44 DMG
53 DMG
51 DMG
49 DMG
47 DMG
45 DMG
43 DMG
41 DMG

Skins[ | ]

Weapon appearance can be customized with one of the following weapon skins:

Default Magnum

Common
Default Magnum
Available to all players

Orange Magnum

Common
Orange Magnum
5 Magnum kills

Green Magnum

Common
Green Magnum
10 Magnum kills

Dark Magnum

Uncommon
Dark Magnum
S.A.W. Shop
Currency S.A.W. Ticket 200

Blue Magnum

Uncommon
Blue Magnum
20 Magnum kills

Red Magnum

Uncommon
Red Magnum
35 Magnum kills

Purple Magnum

Uncommon
Purple Magnum
55 Magnum kills
Yellow LockIcon

Carrot Magnum

Rare
Carrot Magnum
S.A.W. Shop
Currency S.A.W. Ticket 450

Flintlock Magnum

Rare
Flintlock Magnum
S.A.W. Shop
Currency S.A.W. Ticket 450
A part of the
Pirate Bundle

Silver Magnum

Rare
Silver Magnum
S.A.W. Shop
Currency S.A.W. Ticket 450

Wrapped Magnum

Rare
Wrapped Magnum
S.A.W. Shop
Currency S.A.W. Ticket 450

Yellow Magnum

Rare
Yellow Magnum
80 Magnum kills
Yellow LockIcon

Pink Magnum

Rare
Pink Magnum
110 Magnum kills
Yellow LockIcon

Blue & Black Magnum

Epic
Blue & Black Magnum
Season 7 PlayStation Plus Pack

Green & Black Magnum

Epic
Green & Black Magnum
Season 7 Xbox Perks Pack

White Magnum

Epic
White Magnum
150 Magnum kills
Yellow LockIcon

Trivia[ | ]

  • The closest real world counterpart would be Taurus Magnum Revolver series.
  • Carrot Magnum Carrot Magnum has a custom muzzle effect, producing carrots upon firing the weapon that is unique to that skin.
  • Wrapped Magnum Wrapped Magnum has a custom muzzle effect, producing confetti upon firing the weapon that is unique to that skin. The party weapon skins also shoot confetti upon firing, however it has a slightly different design compared to the Wrapped Magnum.
  • Flintlock Magnum Flintlock Magnum has a custom firing and reload sound that is unique to that skin.
  • Soil Magnum Soil Magnum has a custom firing sound that is unique to that skin.

Patch History[ | ]

v1.9.1

  • The Gun-magnum grey Magnum damage at the muzzle is now 53 (up from 51) and the Gun-magnum grey Magnum damage at the muzzle is now 55 (up from 54).

v0.96.6

  • Magnum now has 3 shots under fixed recoil pattern (previously was 2 before going into random recoil).

v0.96.3

  • Magnum clip size reduced from 7 to 6.
  • Magnum now breaks 2 ticks of armor instead of 1.
  • Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.

v0.95.2

  • Magnum slight bullet speed increase.

v0.90.0

  • New bullet spread system added.

v0.89.1

  • Now uses Big Bullets instead of Little Bullets.

v0.87.8

  • Epic rarity removed, replaced by the Epic Deagle.

v0.87.0

  • Weapon recoil changes, recoil while moving now applies on a per-weapon basis.
  • Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving.

v0.83.0

  • Epic rarity added.
  • All weapon bullet speeds increased by about 6-8%.

Gallery[ | ]

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