Super Animal Royale Wiki
Gun jag7.png
Damage per Pellet 2527
Bullet Range 7478 SAU
Damage Dropoff (higher is slower) 7478
Bullet Speed 119127 SAU/s
Armor Pierce 1 per pellet
Hamster Ball Pierce 1/3 per pellet
Spawn Ratio 0.49%
Automatic No
Shot Interval 0.4s
Rate of Fire 150 RPM
Bullet Type Ammo shells.png Shells
Magazine Capacity 5
Reload Time 1.1s
Noisiness 235 SAU
Move Speed 108%
Move Speed (shooting) 81%
Basic recoil while stationary / creeping / running 16° / 16.5° / 18.5°
Recoil added per shot while stationary or creeping / running 1.5° / 1.5°
Min recoil while jump roll / crouch roll 18.5° / 17.5°
Max recoil 22°
Recoil reset per second while stationary / creeping / running 16° / 16° / 15°

The JAG-7 fires a cone of 7 pellets, individually dealing a small amount of damage, together adding up to more than a player's entire health bar. It is extremely effective at close range, but suffers at a distance.

As long as enough pellets connect with a target, a shotgun blast can strip all Armor. However, a single shotgun blast cannot damage both armor and HP at once, meaning even if all 7 pellets connect with an animal wearing level 1 armor, they will lose their armor but take no HP damage.

Weapon statistics[]

The JAG-7 exists in 2 rarity tiers: Epic & Legendary. The epic JAG-7 can be found on the island, but not as much. The legendary JAG-7 is only available during random mole crate deliveries.


The shotgun deals high damage when all the pellets hit, taking 2 full impact shots to take down an opponent with any level of armor. This makes it powerful in close combat and narrow spaces.

It is advantageous to use cover to close the distance to the opponent or to plan an ambush in a dead angle, waiting for the opportunity to eliminate the opponent.

It is a great camper weapon which most player will use it during final circle when they hiding in unsuspected place and ambush their enemies in close range.

Damage based on distance[]

Damage output of each pellet depends on the distance it travels it before it hits the target. A pellet fired from the JAG-7 can travel up to 7478 SAU, or 592px624px.

Char penguin-resources.assets-1596.png
point blank
27 DMG
20 SAU
20.79 DMG
40 SAU
14.59 DMG
25 DMG
18.33 DMG
11.67 DMG


Gun jag7.png

Default JAG-7
Available to all players

Gun jag7 orange.png

Orange JAG-7
10 JAG-7 kills

Gun jag7 green.png

Green JAG-7
25 JAG-7 kills

Gun jag7 tiger-resources.assets-247.png

Tiger JAG-7
S.A.W. Shop item
Currency S.A.W. Ticket.png 200

Gun jag7 blue.png

Blue JAG-7
45 JAG-7 kills

Gun jag7 red.png

Red JAG-7
70 JAG-7 kills

Gun jag7 purple.png

Purple JAG-7
100 JAG-7 kills

Gun jag7 yellow.png

Yellow JAG-7
140 JAG-7 kills

Gun jag7 pink.png

Pink JAG-7
190 JAG-7 kills

White JAG-7.png

White JAG-7
250 JAG-7 kills

Lunar JAG-7.png

Lunar JAG-7
Year of the Super Ox


The JAG-7 is based off the MAG-7.


  • JAG-7 is a pun for JAGuar-7 as firing this shotgun the player can hear the Jaguar roar from it.
  • Funnily enough, JAG-7 is a semi-automatic shotgun, while in the real life, MAG-7 is pump action shotgun.

Patch History[]


  • JAG-7 bullet range reduced since they were stripping armor too easily at long ranges.
  • Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.


  • JAG-7 added to the game.