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Using throwables like the [[Grenade]] can help to force an opponent to abandon cover, making them easier targets. Following up after one shot with faster weapons.
 
Using throwables like the [[Grenade]] can help to force an opponent to abandon cover, making them easier targets. Following up after one shot with faster weapons.
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==Damage based on distance==
 
==Damage based on distance==

Revision as of 01:24, 15 March 2020

Hunting Rifle
Gun rifle grey-resources.assets-1277
Details
Stats
Damage 808590
Bullet Range 120120120 SAU
Bullet Speed 240250260 SAU/s
Armor Pierce 3
Hamster Ball Pierce 2/3
Spawn Ratio 3.41%
Automatic No
Shot Interval 0.15s
Rate of Fire 75 RPM
Bullet Type Ammo sniper Sniper Bullets
Magazine Capacity 1
Reload Time 0.8s
Noisiness 300 SAU
Speed
Move Speed 90%
Move Speed (shooting) 56%
Recoil
Basic recoil while stationary / creeping / running 0° / 0.5° / 1.5°
Min recoil while jump roll / crouch roll 1.5° / 0.5°
Max recoil 30°
Recoil reset per second while stationary / creeping / running 20° / 19.5° / 19°

The Hunting Rifle is a hard hitting break-action weapon with a very slow firing rate. Its bullets have a high velocity and remove all Armor.

Weapon statistics

The gun spawns with two box of 5 Unknown Ammotype next to it. The Hunting Rifle has three rarities, Common, Uncommon, and Rare.

Strategy

Similar with the Sniper but with a small magazine capacity, the Hunting Rifle can break even the strongest armor in a single shot and deals massive damage to unarmored opponents.

Unlike manual-reload, if you auto-reload with the shoot button, there's a 0.15s delay after shooting, so manual-reload is suggested to experienced players.

Along with the Sniper, it is also the heaviest weapon, having the slowest movement speed of all the weapons.

Because it only has a single shot before needing to reload, you might only get one chance to hit an enemy, if you hit the mark you can break the armor immediately.

Using throwables like the Grenade can help to force an opponent to abandon cover, making them easier targets. Following up after one shot with faster weapons.

Damage based on distance

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Hunting Rifle can travel up to 120 SAU, or 960px. Template:DamageGraphTemplate:DamageGraphTemplate:DamageGraph

Skins

Weapon appearance can be customized with one of the following weapon skins: Template:Hunting Rifle Skins

Patch History

v0.93.0

  • Hunting Rifle has been added to the game.