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Using throwables like the [[Grenade]] can help to force an opponent to abandon cover, making them easier targets. Following up after one shot with faster weapons. |
Using throwables like the [[Grenade]] can help to force an opponent to abandon cover, making them easier targets. Following up after one shot with faster weapons. |
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==Damage based on distance== |
==Damage based on distance== |
Revision as of 01:24, 15 March 2020
Hunting Rifle | |
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Details | |
Stats | |
Damage | 80 / 85 / 90 |
Bullet Range | 120 / 120 / 120 SAU |
Bullet Speed | 240 / 250 / 260 SAU/s |
Armor Pierce | 3 |
Hamster Ball Pierce | 2/3 |
Spawn Ratio | 3.41% |
Automatic | No |
Shot Interval | 0.15s |
Rate of Fire | 75 RPM |
Bullet Type | Sniper Bullets |
Magazine Capacity | 1 |
Reload Time | 0.8s |
Noisiness | 300 SAU |
Speed | |
Move Speed | 90% |
Move Speed (shooting) | 56% |
Recoil | |
Basic recoil while stationary / creeping / running | 0° / 0.5° / 1.5° |
Min recoil while jump roll / crouch roll | 1.5° / 0.5° |
Max recoil | 30° |
Recoil reset per second while stationary / creeping / running | 20° / 19.5° / 19° |
The Hunting Rifle is a hard hitting break-action weapon with a very slow firing rate. Its bullets have a high velocity and remove all Armor.
Weapon statistics
The gun spawns with two box of 5 Unknown Ammotype next to it. The Hunting Rifle has three rarities, Common, Uncommon, and Rare.
Strategy
Similar with the Sniper but with a small magazine capacity, the Hunting Rifle can break even the strongest armor in a single shot and deals massive damage to unarmored opponents.
Unlike manual-reload, if you auto-reload with the shoot button, there's a 0.15s delay after shooting, so manual-reload is suggested to experienced players.
Along with the Sniper, it is also the heaviest weapon, having the slowest movement speed of all the weapons.
Because it only has a single shot before needing to reload, you might only get one chance to hit an enemy, if you hit the mark you can break the armor immediately.
Using throwables like the Grenade can help to force an opponent to abandon cover, making them easier targets. Following up after one shot with faster weapons.
Damage based on distance
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Hunting Rifle can travel up to 120 SAU, or 960px. Template:DamageGraphTemplate:DamageGraphTemplate:DamageGraph
Skins
Weapon appearance can be customized with one of the following weapon skins: Template:Hunting Rifle Skins
Patch History
- Hunting Rifle has been added to the game.
Guns |
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Melee Weapon |
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Throwables |