Super Animal Royale Wiki

Attention, animals! Super Animal Royale Wiki team is looking for additional paws to help us make the wiki better. If you have feedback or would like to help us create this wiki – reach out to one of the wiki mentors for assistance.

READ MORE

Super Animal Royale Wiki
Advertisement
Icon Hamster Ball.png

Hamster Balls are single-occupant vehicles which allow the player to travel at high speed (almost as fast as perfectly timed Super Rolls) and deal damage to animals and Emu idle 000.png Giant Emus by running them over.

Behaviour[]

From left to right, stages of Hamster Ball damage

Char redpanda pastel-resources.assets-1581.png Super Grape Red Panda tripping in a Hamster Ball + speed lines demonstration

  • Hamster balls can be used to protect against oncoming attacks, being able to take 3 hits from most weapons before breaking.
  • Players are restricted from picking up items, using weapons or using consumables while inside the Hamster Ball.
  • Hamster Balls can be used to run enemies over, instantly killing them at full speed. Armor is unaffected by Hamster Ball damage.
  • A hamster ball can be used as a shield when it is stationary. It can also be used to block incoming enemy fire while outside.
  • There is 0.25 second delay after exiting the hamster ball before the player is able to use weapons.
  • While in a hamster ball, you can still hit another player who is also in a hamster ball. Each hit against another player in a hamster ball is one less hit they're able to take before the hamster ball is destroyed. 3 hits from another person's hamster ball will destroy your hamster ball.
  • While in a hamster ball, if you run over a stationary hamster ball with no one in it, it will not count as damage towards that hamster ball.
  • After rolling around in a hamster ball for over one second, speed lines will appear and a "WHOOSH" sound will be audible, indicating a player has reached the maximum speed in the hamster ball.
  • While in a hamster ball, a player has a chance to trigger a rare easter egg where their super animal will trip inside the ball. This is purely for fun and does not effect gameplay.


Locations of Hamster Balls (each point only has 45% chance of spawning a ball per game).

Super Milestone Rewards[]

Main article: Super Milestones

Two items can be unlocked by getting kills with a hamster ball.

Glasses swag.png

Rare
Swag Glasses
10 Hamster Ball Kills

Rock and roll death explosion.png

Rare
Emoji (Rock & Roll)
25 Hamster Ball Kills


Notes[]

  • A Gun-sniper grey.png Sniper can deal two ticks of damage to a hamster ball in one shot.
  • A single shot from the Gun-shotgun grey.png Shotgun or Gun jag7.png JAG-7 at the close range fully destroys the hamster ball.
  • There's a small chance that the animal gets tripped when riding the hamster ball.

Patch History[]

v1.3

  • Hamster balls now take a little bit longer to reach the point where they are able to 1-hit kill a player.
  • New speed lines introduced after a player has been rolling in the hamster ball for over one second indicating they have reached max speed.
  • Before the speed lines appear, hamster balls will only do up to 80 damage.
  • Rare easter egg added where the player's super animal can trip in the hamster ball. This does not effect gameplay and is merely for fun.

v1.2

  • Increased Hamster Ball's audible distance from 160 SAU to 185 SAU.

v1.0

  • Hamster Balls now have a maximum damage of 101, so slight turns/movements will no longer have the issue of sometimes doing 99 damage and narrowly missing a full rollover kill.

v0.96.7

  • Hamster Ball audio range increased from 140 to 160 units.

v0.96.3

  • Added a 0.25s block on shooting after exiting a Hamster Ball (matches the same block on exiting Emus).

v0.90.0

  • Hamster Balls now take two ticks of damage from a Sniper (previously three). Shotgun blasts no longer damage armour on a player if they were in a Hamster Ball.

v0.88.3

  • Hamster Balls now bounce when impacting walls.

Gallery[]

Advertisement