Super Animal Royale Wiki
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See also: Guides/Weapon comparison
Fox

Char-fox Super Fox holding a Gun-silenced-pistol grey Silenced Pistol.

Guns are ranged weapons that require Icon Ammo Ammunition to fire. Most guns can be found all around the Super Animal World, while Legendary guns are available only from the UnopenedCrate Mole Crate, which includes: Gun deagle grey Deagle, Gun-silenced-pistol grey Silenced Pistol, Gun jag7 JAG-7, Gun-thomas gun grey Thomas Gun, Gun-m16 grey M16, Gun-sniper grey Sniper, Gun-minigun grey Minigun, Gun crossbow default Sparrow Launcher, Gun egglauncher grey Big Clucking Gun and Dogna's Grey Dart Fly Dogna's Dartfly Gun.

List of available guns[ | ]

Handguns


Shotguns
Gun jag7
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JAG-7


Submachine Guns


Long-range Rifles
Assault Rifles
Gun-ak grey
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AK

Gun-m16 grey
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M16


Sparrow Weapons


Heavy Weapons


Rarities[ | ]

There are 5 tiers of gun rarity available in the game. Each gun will come with its own range of available rarities, and these are displayed on top of each gun icon listed above.

Common
Uncommon
Rare
Epic
Legendary

Legendary weapons are only found in UnopenedCrate Mole Crates.

Gun rarities directly affect the weapon's stats, and are not to be confused with weapon skin rarities.

Range & damage drop off[ | ]

While each gun has individual range, most bullets cannot travel further than 120 SAU, which is the equivalent of half a screen's width at any resolution. Beyond 120 SAU, theoretical range only affects its damage at higher distances. However, guns with the "Creep Zoom" bonuses (This includes the Hunting Rifle, Sniper, and Dogna's Dartfly Gun) can extend bullet range up to 132 SAU by creeping. Gun damage shown on the wiki pages is "at barrel", or point blank range. The damage will drop off the further away the target is, following the formula: actual damage = (1 - distance) * damage.

See the below diagram for a visual explanation.

Damage Distance Diagram

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