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[[File:Fox.png|thumb|210px|{{Animal|Fox|Super Fox}} holding a [[Silenced Pistol]].]]
 
[[File:Fox.png|thumb|210px|{{Animal|Fox|Super Fox}} holding a [[Silenced Pistol]].]]
   
'''Guns''' are ranged [[weapons]] that require [[ammunition]] to fire. They can be found all around the map, with the exception of {{rarity|legendary}} guns, which are available only from the [[Mole crate]].
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'''Guns''' are ranged [[weapons]] that require [[ammunition]] to fire. Most guns can be found all around the map, some are available only from the [[Mole crate]], which includes:
  +
  +
* {{rarity|legendary}}:[[Deagle]], [[Silenced Pistol]], [[JAG-7]], [[Thomas Gun]], [[M16]], [[Sniper]], [[Minigun]], [[Sparrow Launcher]].
   
 
== List of available guns ==
 
== List of available guns ==
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{{rarityicon|uncommon}}
 
{{rarityicon|uncommon}}
 
{{rarityicon|rare}}
 
{{rarityicon|rare}}
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{{rarityicon|epic}}
{{rarityicon|epic}}This is the base rarity for the Silenced Pistol, Minigun, and M16. The latter two are only found in Mole Crates.{{rarityicon|legendary}}
 
  +
{{rarityicon|legendary}}
   
 
Legendary weapons are only found in Mole Crates.
 
Legendary weapons are only found in Mole Crates.
   
 
Gun rarities directly affect the weapon's stats, and are not to be confused with [[Weapon Skins|weapon skin]] rarities.
 
Gun rarities directly affect the weapon's stats, and are not to be confused with [[Weapon Skins|weapon skin]] rarities.
 
== Movement inaccuracy ==
 
Each gun has an individual inaccuracy, expressed in degrees. When firing, bullets spread at a random angle within those inaccuracy values. Moving affects gun inaccuracy by adding it with the values shown below:
 
{| class="wikitable"
 
|-
 
!rowspan="2"|Movement||colspan="9"|Inaccuracy addition
 
|-
 
!Pistol||Magnum||Silenced Pistol||Deagle||SMG||Shotgun||AK||M16||Sniper||Minigun
 
|-
 
|Standing still||colspan="9"|+ 0°
 
|-
 
|Sneaking
 
||+ 0.1°|||+ 0°|||+ 0.1°|||+ 0°|||+ 0.5°|||+ 0.1°|||+ 1.0°|||+ 1.0°|||+ 2.0°|||+ 0.5°
 
|-
 
|Moving
 
||+ 0.8°|||+ 0.6°|||+ 0.8°|||+ 1.2°|||+ 1.8°|||+ 3.0°|||+ 3.0°|||+ 3.0°|||+ 6.0°|||+ 2.0°
 
|}
 
   
 
== Range & damage drop off ==
 
== Range & damage drop off ==
While each gun has individual range, a bullet cannot travel further than 120 [[Super_Animal_Units|SAU]], which is the equivalent of half a screen's width at any resolution. Beyond 120 SAU, gun range only affects its damage at higher distances. Gun damage shown on the wiki pages is "at barrel", or point blank range. The damage will drop off the further away the target is, following the formula: <code>actual damage = (1 - (distance ÷ range)) * damage</code>.
+
While each gun has individual range, a bullet cannot travel further than 120 [[Super_Animal_Units|SAU]], which is the equivalent of half a screen's width at any resolution. Beyond 120 SAU, theoretical range only affects its damage at higher distances. Gun damage shown on the wiki pages is "at barrel", or point blank range. The damage will drop off the further away the target is, following the formula: <code>actual damage = (1 - (distance ÷ theoretical range)) * damage</code>.
   
 
See the below diagram for a visual explanation.
 
See the below diagram for a visual explanation.
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[[es:Armas de Fuego]]
 
[[es:Armas de Fuego]]
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[[ru:Огнестрельное Оружие]]
 
[[zh:枪支]]
 
[[zh:枪支]]

Revision as of 07:20, 12 April 2021

See also: Guides/Weapon comparison
Fox

Char-fox Super Fox holding a Silenced Pistol.

Guns are ranged weapons that require ammunition to fire. Most guns can be found all around the map, some are available only from the Mole crate, which includes:

List of available guns

Handguns


Shotguns
Gun jag7
-->

JAG-7


Submachine Guns


Long-range Rifles
Assault Rifles
Gun-ak grey
-->

AK

Gun-m16 grey
-->

M16


Sparrow Weapons


Heavy Weapons


Rarities

There are 5 tiers of gun rarity. Each gun has its own range of rarities, displayed underneath their image above.

Common
Uncommon
Rare
Epic
Legendary

Legendary weapons are only found in Mole Crates.

Gun rarities directly affect the weapon's stats, and are not to be confused with weapon skin rarities.

Range & damage drop off

While each gun has individual range, a bullet cannot travel further than 120 SAU, which is the equivalent of half a screen's width at any resolution. Beyond 120 SAU, theoretical range only affects its damage at higher distances. Gun damage shown on the wiki pages is "at barrel", or point blank range. The damage will drop off the further away the target is, following the formula: actual damage = (1 - (distance ÷ theoretical range)) * damage.

See the below diagram for a visual explanation.

Damage Distance Diagram