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[[File:Fox.png|thumb|210px|{{Animal|Fox|Super Fox}} holding a [[Silenced Pistol]].]] |
[[File:Fox.png|thumb|210px|{{Animal|Fox|Super Fox}} holding a [[Silenced Pistol]].]] |
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− | '''Guns''' are ranged [[weapons]] that require [[ammunition]] to fire. |
+ | '''Guns''' are ranged [[weapons]] that require [[ammunition]] to fire. Most guns can be found all around the map, some are available only from the [[Mole crate]], which includes: |
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+ | * {{rarity|legendary}}:[[Deagle]], [[Silenced Pistol]], [[JAG-7]], [[Thomas Gun]], [[M16]], [[Sniper]], [[Minigun]], [[Sparrow Launcher]]. |
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== List of available guns == |
== List of available guns == |
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== Rarities == |
== Rarities == |
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− | + | There are 5 tiers of gun rarity. Each gun has its own range of rarities, displayed underneath their image above. |
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{{rarityicon|common}} |
{{rarityicon|common}} |
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{{rarityicon|uncommon}} |
{{rarityicon|uncommon}} |
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{{rarityicon|legendary}} |
{{rarityicon|legendary}} |
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+ | Legendary weapons are only found in Mole Crates. |
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− | == Movement inaccuracy == |
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− | Each gun has an individual inaccuracy, expressed in degrees. When firing, bullets spread at a random angle within those inaccuracy values. Moving affects gun inaccuracy by adding it with the values shown below: |
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− | {| class="wikitable" |
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− | |- |
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− | !rowspan="2"|Movement||colspan="9"|Inaccuracy addition |
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− | |- |
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− | !Pistol||Magnum||SilencedPistol||SMG||Shotgun||AK||M16||Sniper||Minigun |
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− | |- |
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− | |Standing still||colspan="9"|+ 0º |
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− | |- |
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− | |Sneaking |
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− | ||+ 0.1º|||+ 0º|||+ 0.1º|||+ 0.5º|||+ 0.1º|||+ 1.0º|||+ 1.0º|||+ 2.0º|||+ 0.5º |
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− | |- |
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− | |Moving |
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− | ||+ 0.8º|||+ 0.6º|||+ 0.8º|||+ 1.8º|||+ 3.0º|||+ 3.0º|||+ 3.0º|||+ 6.0º|||+ 2.0º |
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− | |} |
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− | *Note* |
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− | Every gun has a well defined angle of spread However, it is still possible for any automatic gun to shoot a perfect straight line. |
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== Range & damage drop off == |
== Range & damage drop off == |
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− | While each gun has individual range, a bullet cannot travel further than 120 [[Super_Animal_Units|SAU]], which is the equivalent of half a screen's width at any resolution. Beyond 120 SAU, |
+ | While each gun has individual range, a bullet cannot travel further than 120 [[Super_Animal_Units|SAU]], which is the equivalent of half a screen's width at any resolution. Beyond 120 SAU, theoretical range only affects its damage at higher distances. Gun damage shown on the wiki pages is "at barrel", or point blank range. The damage will drop off the further away the target is, following the formula: <code>actual damage = (1 - (distance ÷ theoretical range)) * damage</code>. |
See the below diagram for a visual explanation. |
See the below diagram for a visual explanation. |
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[[File:gun damage explanation.png|400px|Damage Distance Diagram]] |
[[File:gun damage explanation.png|400px|Damage Distance Diagram]] |
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− | == See also == |
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{{Template:Weapons}} |
{{Template:Weapons}} |
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[[Category:Weapons]] |
[[Category:Weapons]] |
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+ | [[es:Armas de Fuego]] |
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+ | [[ru:Огнестрельное Оружие]] |
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[[zh:枪支]] |
[[zh:枪支]] |
Revision as of 07:20, 12 April 2021
- See also: Guides/Weapon comparison
Guns are ranged weapons that require ammunition to fire. Most guns can be found all around the map, some are available only from the Mole crate, which includes:
- Legendary:Deagle, Silenced Pistol, JAG-7, Thomas Gun, M16, Sniper, Minigun, Sparrow Launcher.
List of available guns
Rarities
There are 5 tiers of gun rarity. Each gun has its own range of rarities, displayed underneath their image above.
Legendary weapons are only found in Mole Crates.
Gun rarities directly affect the weapon's stats, and are not to be confused with weapon skin rarities.
Range & damage drop off
While each gun has individual range, a bullet cannot travel further than 120 SAU, which is the equivalent of half a screen's width at any resolution. Beyond 120 SAU, theoretical range only affects its damage at higher distances. Gun damage shown on the wiki pages is "at barrel", or point blank range. The damage will drop off the further away the target is, following the formula: actual damage = (1 - (distance ÷ theoretical range)) * damage
.
See the below diagram for a visual explanation.
Guns |
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Melee Weapon |
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Throwables |