This article is about experimental feature in Beta. The features descibed here may change at any time. |
Private lobby is a special type of a lobby that allows players to host events or utilize the game world for different purposes. Game hosts are able to modify the game mechanics and world by using commands. Hosting is currently not available to everyone.
How it works[ | ]
Using the new PRIVATE game mode option on the main menu, users are able to enter a code to join a private match.
Private match lobbies will last up to 1 hour before automatically starting, and no rewards will be given to participating players at the end.
- For users with hosting access, they are also able to host a match from the private match panel. Each host may only have one match running at any given time.
- Hosts can use command
/matchid
to get the code for joining. - Hosts can view a list of players in the match by pressing ⇧ Shift + ` hotkey. (This hotkey will vary based on the keyboard layout. For example, the hotkey is ⇧ Shift + Ñ on Spanish keyboards.) This list also includes player IDs, rank in the match, kills and time survived.
- If a host admin leaves during lobby, the private match will be canceled/closed.
- If a host admin leaves during the game (and gas is disabled), gas will be force enabled.
How to access private matches[ | ]
Private matches are currently in beta and are not available to the public. They are reserved for community held events and tournaments. To join community held events, you can join the Super Animal Royale discord server (https://discord.gg/animalroyale).
Admin Commands[ | ]
These commands work alongside general Chat commands available to every player.
Command | Usage | |
---|---|---|
IN LOBBY | ||
/start | Starts lobby countdown timer (~18s countdown). Bots are added to fill player slots. | |
/startp | Starts lobby countdown timer. No bots are added. | |
/flight | Can be used to regenerate the Eagle flight path. Must run before the game timer has started.
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/noboss | Toggle to enable or disable Giant Star-nosed Mole from arriving. | |
/saw # | The command can be used to change the team of player with given ID to S.A.W. Security Forces. | |
/rebel # | The command can be used to change the team of player with given ID to Super Animal Super Resistance. | |
/gasspeed # | Sets speed multiplier of Skunk Gas. Value can be from 0.4 to 3.0 | |
/emus | Toggles Giant Emus spawning on/off. | |
/utils | Toggles Super Powerups spawning on/off. | |
/allitems | Toggles all item spawns on/off. Includes mole, grass loot, and crate loot. | |
/guns | Toggles gun world spawns on/off. | |
/throwables | Toggles throwables ( ) spawns on/off. | |
/armors | Toggles armor spawns on/off. | |
/moles | Toggles Delivery Mole on/off. | |
/hamballs | Toggles Hamster Balls spawning on/off. | |
/soccer | Spawns a Fox Ball (only 1 at a time). | |
/highping # | Sets high ping mode to whichever threshold they prefer. | |
/pets | Disables Mini Animal Pets in private matches. | |
/mystery # | In Mystery Mode, selects which mystery mode will be ran, see Mystery Mode for more information
Due to how Wild West works, once it's selected all players not wearing cowboy related hats will have their hat replaced, this can not be undone and a new lobby must be created to remove this effect | |
/weight [WeaponClass/Weapon] # | Regenerates the spawn weightings. several weight commands can be concatenated together in one command for convenience. The weight value can be between 0.0 and 5.0
Weapon groups:
Weapons:
| |
IN LOBBY or IN GAME | ||
/yell <msg> | Sends a message to all players in a match | |
/ziplines | Toggles ability to use ziplines (player becomes unable to enter a zipline though they can still deploy them) | |
/admin # | Makes the user a "helper admin" which allows them to use all of the admin commands except the kick command on the primary admin. Repeating the command on same user will revoke their helper admin status. | |
/matchid | Shows the code that players can enter to join.
| |
/rainoff | Disables rain for entirety of a match. Won't work if it's already raining in-game | |
/night | Toggles the night mode. | |
/getpid | Shows your in-game player id #. | |
/getplayers | Copies a list of all players in the match. After running the command, can be pasted into notepad. At the end of a match, you can use this command to grab the stats of the players. | |
/score | Copies the stats (placement, kills and time survived) of all players in the match. After running the command, can be pasted into notepad. | |
/kick # | Kicks player with specified in-game id #. Player cannot rejoin until next match. Helper admins cannot kick other helper admins. When helper admin kicks a player, match administrator gets notified. | |
/tele # X Y | Teleports player with id # to X and Y world position. Maximum values are 4600, 4600. Using all in place of a # will teleport all players in the match to given position.
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/getpos # | Tells you world position of a player with given number | |
/ghost | Goes into spectate ghost mode. Can be run in lobby, or in-game after death only.
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/gasoff | Turns off the skunk gas. Only works in lobby or before gas has begun in-game. Command is disabled in S.A.W. vs Rebellion and The Bwoking Dead. /gasspeed could be used instead to make the gas come slower.
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/gason | Turns on the skunk gas (if it was turned off). If gas is already running, then does nothing. Including a number will set a delay.
| |
/gasstart | Makes the first skunk gas timer start right away (if in lobby, it just means it'll start right when the eagle starts).
Doesn't do anything if gas is already running. | |
/gasdmg # | Sets gas damage multiplier. Value can be from 1.0 to 10.0. | |
/bulletspeed # | Sets speed multiplier of bullets. Value can be from 0.5 to 2.0. | |
/onehits | Toggles one-hit kill mode. Doesn't apply to grenades or gas. | |
/god # | Set a player to god-mode with ID #. Applies only to player damage. Writing all in place of # will enable god-mode for all players.
| |
/dmg # | Changes the damage multiplier. Possible values range from 0.0 to 10.0. | |
/noroll | Disables/enables Super Jump Roll. | |
IN GAME | ||
/rain | Forces a rain weather event | |
/rainoff | Disables rain in a particular match. This command doesn't work while it is already actively raining in-game. | |
/kill # | Kills player (or bot) with specified in-game id #. Writing all in place of # will enable kill all players.
Only works on players who have finished parachuting. | |
/nade # | Makes an amount of Grenade pickups spawn near you (max 4) | |
/banana # | Makes an amount of Banana pickups spawn near you (max 10) | |
/zip # /zipline # |
Makes an amount of Zip-and-Go pickups spawn near you (max 3) | |
/gun[gun_id] or /gun[gun_id] [rarity_id] |
Makes a gun spawn near you, with specified gun_id. gun_id value must be from 0 to 17.
Weapon ID List:
| |
/util# | Makes a Super Powerup item spawn near you with specified #. Valid # is from 0 to 7 currently.
Powerups ID List:
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/infect # | Makes given player infected. | |
/ammo# # | Spawns ammo type with a specified value.
Ammo ID List:
| |
/armor# | Spawns armor. Value can be 1 to 3. | |
/hamball | Makes a Hamster Ball spawn near you. | |
/juice # | Spawns Health Juice. | |
/tape # | Spawns Super Tape. | |
/emu | Spawns a random type of Giant Emu. | |
/boss | Spawns a Giant Star-nosed Mole. |