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Minigun
Gun-minigun grey
Details
Stats
Damage 38
Min. Damage 26
Bullet Range 120 SAU
Bullet Speed 231 SAU/s
Armor Pierce 1
Hamster Ball Pierce 1/3
Automatic Yes
Shot Interval 0.11s
Rate of Fire 545 RPM
Bullet Type Ammo little bullets Little Bullets
Magazine Capacity 100
Reload Time 2.1s
Full Windup Time 0.48s
Noisiness 250 SAU
Speed
Move Speed 96% (30)
Move Speed (shooting) 64%
Recoil
Basic recoil while stationary / creeping / running 0° / 0.5° / 1°
Recoil added per shot while stationary or creeping / running 0.9° / 1°
Min recoil while jump roll / crouch roll 1.5° / 1°
Max recoil 10°
Recoil reset per second while stationary / creeping / running 15° / 15° / 11°

The Minigun is a unique weapon, requiring a small spin-up time before firing a barrage of shots. This makes it useful for suppressing fire and clearing corners, but its windup leaves its wielder vulnerable to surprise attacks.

Obtaining[ | ]

Strategy[ | ]

The Minigun inflicts devastating damage and has notable suppressing ability, but requires a few moments of windup before it can fire. Movement speed is also drastically reduced while wielding the weapon.

If an opponent's position is known, spin up the barrel in advance and ambush their hiding spot. This strategy is known as pre-charging or pre-firing.

The Minigun has a unique audio cue and a fairly obvious muzzle flash; high caution is advised as it is very likely to attract the attention of several opponents. This puts you at risk of becoming a public target in a crossfire.

Due to the Minigun's extremely low movement speed while wielding the weapon, take precaution against opponents using a Sniper or who are throwing Grenades. Also, be aware of surrounding dead angles to prevent getting ambushed by opponents who use the Shotgun or the SMG.

Pre-charging the Minigun will make it one of the best weapons to eliminate and suppress multiple members of enemy squads, especially if the enemy squad is caught off guard and is surprised, even if they are closing in on the user.

Damage based on distance[ | ]

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Minigun can travel up to 120 SAU, or 960px.

Gray Tabby Cat
|
point blank
38 DMG
|
20 SAU
36 DMG
|
40 SAU
34 DMG
|
60 SAU
32 DMG
|
80 SAU
30 DMG
|
100 SAU
28 DMG
|
120 SAU
26 DMG

Skins[ | ]

Weapon appearance can be customized with one of the following weapon skins:

Default Minigun

Common
Default Minigun
Available to all players

Orange Minigun

Common
Orange Minigun
2 Minigun kills

Green Minigun

Common
Green Minigun
5 Minigun kills

Blue Minigun

Uncommon
Blue Minigun
10 Minigun kills

Red Minigun

Uncommon
Red Minigun
20 Minigun kills

Purple Minigun

Uncommon
Purple Minigun
35 Minigun kills

Gingerbread Minigun

Rare
Gingerbread Minigun
S.A.W. Shop
Currency S.A.W. Ticket 450

Yellow Minigun

Rare
Yellow Minigun
50 Minigun kills

Pink Minigun

Rare
Pink Minigun
70 Minigun kills

Medieval Minigun

Epic
Medieval Minigun
Super Animal Pass Season 10

Pineapple Minigun

Epic
Pineapple Minigun
S.A.W. Shop
Currency S.A.W. Ticket 600

White Minigun

Epic
White Minigun
100 Minigun kills

Trivia[ | ]

  • The closest real world counterpart would be M134 Minigun Rotary Machine Gun.
  • Medieval Minigun Medieval Minigun has a custom reload sound that is unique to that skin.

Patch History[ | ]

v0.96.3

  • Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.
  • Minigun no longer appears with Epic rarity.

v0.95.2

  • Minigun base damage increased by 3.

v0.90.2

  • Recoil per shot lowered to 1 degree from 2.5 degrees.
  • Maximum recoil unchanged.

v0.90.1

  • Minigun no longer stays spinning while map is open.

v0.90.0

  • New bullet spread system added.

v0.85.2

  • Fix for minigun windup lasting through hamster-ball and roll.

v0.83.0

  • Epic rarity added.
  • All weapon bullet speeds increased by about 6-8%.
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