Dogna's Dart Gun | |
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Details | |
Stats | |
Initial Damage | 11 / 13 |
Poison Damage | 9 / 0.6s, 4 ticks |
Healing | 6 / 0.6s, 4 ticks |
Special Effect | Ignores Armor |
Bullet Range | 120 / 120 SAU |
Bullet Speed | 140 / 143 SAU/s |
Armor Pierce | 0 |
Hamster Ball Pierce | 1/3 |
Spawn Ratio | 4.47% |
Automatic | No |
Shot Interval | 0.44s |
Rate of Fire | 136 RPM |
Bullet Type | Specialty Ammo |
Magazine Capacity | 6 |
Reload Time | 1.4s |
Noisiness | 135 SAU |
Speed | |
Move Speed | 105% |
Move Speed (shooting) | 80% |
Recoil | |
Basic recoil while stationary / creeping / running | 0° / 0.5° / 1° |
Recoil added per shot while stationary or creeping / running | 1° / 1° |
Min recoil while jump roll / crouch roll | 1° / 1° |
Max recoil | 4° |
Recoil reset per second while stationary / creeping / running | 18° / 17° / 13° |
The Dogna's Dart Gun (Formerly Poison Dart Gun) is a mid-range weapon that applies poison (a damage over time effect) to enemy animals or heals teamed players. Damage over time numbers can be seen if the affected animal is within line of sight. Dogna's Dart Gun does damage through armor. Currently, it is the only gun in the game that does not trigger Explosive Barrels.
Weapon statistics
The Dogna's Dart Gun spawns with two boxes of 6 Specialty Ammo each. It exists in Uncommon and Rare rarities. The gun has 1 sound variant. When an allied player is hit by a dart from Dogna's Dart Gun and their health points are not full, they will receive a healing effect that heals 24 health points over 2 seconds. If an allied player has not lost any health points and is in the path of a poison dart, the dart will pass by them. Every dart that hits a player under the healing effect will reset the healing timer to 2 seconds, which means the healing effect does not stack, an exception to that rule is the S.A.W. vs Rebellion mode where healing can stack up to 12 ticks. Healing effect against allied downed players is only 50% effective which matches the reduced damage they take. 50% healing efficiency also applies to players in a skunk gas.
Skins
Weapon appearance can be customized with one of the following weapon skins:
Uncommon
Dogna's Skunk Dart Gun
S.A.W. Shop
200
Rare
Dogna's Blue & Black Dart Gun
Playstation Plus Pack
Rare
Dogna's Green & Black Dart Gun
Xbox Perks Bundle
Rare
Dogna's Safari Dart Gun
Super Animal Pass Season 1
Epic
Dogna's Medic Dart Gun
Super Animal Pass Season 7
Strategy
Dogna's Dart Gun is a good choice for killing enemies without harming their armor for later use. Using Dogna's Dart Gun (DDG) requires decent timing and forward thinking as its slow rate of fire leaves you vulnerable to enemy attacks. It is advised that once a hit is landed on the enemy, pursue them at a distance as they will likely flee to heal; pursing them immediately could result in a fight or flight reaction, possibly resulting in them switching to a close-range weapon and retaliating aggressively. Keep in mind that poison damage does not last long, though the timed effect of the damage is cumulative with each successive dart hit. With the brand new healing capability, this gun becomes a useful weapon for players wanting to play a support role as poison darts heal injured allies as well as healing them slightly while they are downed allowing for a slightly longer revive window to finish off any enemy teams in the surrounding area for a more secure revive. Notably, however, the healing timer resets on each successive dart hit, unlike when it's used offensively.
Trivia
- Direct damage dealt to emus counts towards the 'Dogna's dart gun damage' challenge, but not damage from the poison.
Patch History
- Dogna's Darts behavior has been modified in overhauled S.A.W. vs Rebellion mode - healing effect from darts stacks up to 12 ticks.
- Dogna's Dart Gun projectile speed has been increased from 136 to 140 for uncommon rarity, and 139 to 143 for rare rarity.
- Clip size increased from 5 to 6.
- Maximum ammo increased from 30 to 35.
- Dogna's Dart Gun reload time reduced to 1.4s from 1.7s.
- Dogna's Dart Gun now can snap it's aim instantly after reloading.
- Weapon renamed from Poison Dart Gun to Dogna's Dart Gun.
- Teammate healing functionality has been added.
- Skin appearance has been changed to reflect new functionality.
- If an ally is at full health, the dart will pass through them so that it can continue onward to potentially hit an enemy.
- Shooting an enemy damages them for 10hp and adds a poison effect (unchanged effect).
- Healing from the darts does not stack (rapid hits only resets the timer).
- Damage numbers for poison from the Poison Dart Gun now require line of sight.
- Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.
- Max carrying capacity for Poison Dart Gun ammo is now 30 (up from 25).
- Fixed a bug where the Poison Dart Gun wouldn't kill poisoned targets
- Projectile speed increased.
- Poison damage reduced from 12 to 9 (per tick).
- Poison can now fully eliminate your target.
- New bullet spread system added.
- Poison Dart Gun has been added to the game.
Gallery
Promo artwork for the Poison Dart Gun being renamed to Dogna's Dart Gun in Version 0.96.5.
Guns |
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Melee Weapon |
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Throwables |