Deagle | |
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Details | |
Stats | |
Damage | 57 / 60 |
Bullet Range | 120 / 120 SAU |
Damage Dropoff (higher is slower) | 646 / 678 |
Bullet Speed | 245 / 255 SAU/s |
Armor Pierce | 2 |
Hamster Ball Pierce | 2/3 |
Spawn Ratio | 0.98% |
Automatic | No |
Shot Interval | 0.39s |
Rate of Fire | 154 RPM |
Bullet Type | ![]() |
Magazine Capacity | 8 |
Reload Time | 1.4s |
Noisiness | 270 SAU |
Speed | |
Move Speed | 105% |
Move Speed (shooting) | 90% |
Recoil | |
Basic recoil while stationary / creeping / running | 0° / 0.5° / 1° |
Recoil added per shot while stationary or creeping / running | 4.5° / 5.9° |
Min recoil while jump roll / crouch roll | 1.5° / 1° |
Max recoil | 15° |
Recoil reset per second while stationary / creeping / running | 10.2° / 10.2° / 9.9° |
The Deagle is a weapon with a slow firing rate and high damage. Its bullets remove 2 bars of armor. The Deagle exists in Epic and Legendary qualities.
Both of its rarities can be dropped from Mole Crates and its Epic rarity has a chance of spawning as floor loot.
Weapon statistics[]
The Deagle spawns with two boxes of 7 Big Bullets, 14 in total. It has 4 gun sound variants.
Strategy[]
The Deagle is often considered a lighter version of the Sniper, as it has lower armor piercing and damage with increased mobility.
It can deal around 50 damage even as its bullets approach maximum distance, piercing 2 bars of armor with each shot. The Deagle takes 4 hits to take down an opponent with full health and tier three Armor.
Damage based on distance[]
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Deagle can travel up to 120 SAU, or 960px.
point blank
60 DMG
20 SAU
58.33 DMG
40 SAU
56.67 DMG
60 SAU
55 DMG
80 SAU
53.33 DMG
100 SAU
51.67 DMG
120 SAU
50 DMG
Skins[]
Weapon appearance can be customized with one of the following weapon skins:
Epic
Eagle Deagle
S.A.W. Shop item 600
Derivatives[]
The Deagle is based off the .44 magnum Deagle
Trivia[]
- The design of The Deagle making a pun of Eagle as the muzzle is shaped like the Eagle's beak and when firing this game the player can hear the Eagle's noise and cough some feathers from it.
Patch History[]
- Deagle now has 3 shots under fixed recoil pattern (previously was 2 before going into random recoil).
- Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.
- Deagle slight bullet speed increase.
- Deagle base damage reduced by 3.
- Now uses Big Bullets instead of Little Bullets.
- Added to the game.
![]() Guns |
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![]() Melee Weapon |
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![]() Throwables |