Bow & Sparrow/ms
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|Bow & Sparrow|
|Damage||16 / 17|
|Bullet Range||9.6 / 9.6 SAU|
|Bullet Speed||104 / 107.25 SAU/s|
|Damage||55 / 57|
|Bullet Speed||160 / 165 SAU/s|
|Hamster Ball Pierce||1/3|
|Move Speed||105% (33)|
|Move Speed (shooting)||70%|
|Basic recoil while stationary / creeping / running||0° / 0.5° / 1.5°|
|Recoil added per shot while stationary or creeping / running||0° / 0°|
|Min recoil while jump roll / crouch roll||1.5° / 0.5°|
|Recoil reset per second while stationary / creeping / running||21° / 20.5° / 19°|
Weapon statistics[edit | edit source]
The weapon spawns with two boxes of 6 Sparrows. The Bow & Sparrow has Uncommon and Rare rarities. It has 2 gun sound variants.
The Bow & Sparrow tracks targets when damaged with a Sparrow over their head, as well as giving an indicator on the edges of your screen as to where the tracked target is. These visual indicators can be seen through all terrain. There is no limit on how many targets you can track at once.
While the target is being tracked, all attacks against them have 40% extra armor penetration.
The Uncommon variant tracks the target for 5.5 seconds, and the Rare variant tracks the target for 6 seconds.
The total amount of ammo the Bow & Sparrow can carry is 39.
The weapon can be held in a charged state indefinitely, even during jump rolls. However, this reduces your character's move speed significantly.
Strategy[edit | edit source]
It is recommended to keep to a safe distance when using this weapon, because of the charge up time and the travel time of the arrow. It works well in a group setting where your allies can follow up on it, dealing extra damage or being able to back off if the tracked target is setting up an ambush.
However, if you are playing solo, it is recommended to pair this weapon with something that has a high fire rate with a moderate range, such as the pistol or AK, to be able to follow up and make use of the tracking function. Keeping this weapon out while you're walking around can help, as you wont have to switch to the weapon and then switch back to follow up on it, but be careful in close quarter areas.
You can also use this weapon as a determent of sorts, as tracked targets are less likely to take risks in a firefight, or close to a firefight. You can track one target, and then let your allies deal with the tracked target while you try to track another, or switch to your other weapon and assist them.
Damage based on distance[edit | edit source]
Skins[edit | edit source]
Default Bow & Sparrow
Orange Bow & Sparrow
2 Bow & Sparrow kills
Green Bow & Sparrow
5 Bow & Sparrow kills
Blue Bow & Sparrow
10 Bow & Sparrow kills
Red Bow & Sparrow
20 Bow & Sparrow kills
Purple Bow & Sparrow
35 Bow & Sparrow kills
Yellow Bow & Sparrow
50 Bow & Sparrow kills
Pink Bow & Sparrow
70 Bow & Sparrow kills
White Bow & Sparrow
100 Bow & Sparrow kills
Patch History[edit | edit source]
- Weapon introduced