Bow & Sparrow | |
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Details | |
Stats | |
Uncharged | |
Damage | 27.5 / 28.5 |
Bullet Range | 9.6 / 9.6 SAU |
Bullet Speed | 113.75 / 117 SAU/s |
Charged | |
Damage | 55 / 57 |
Special Effect | 40% Armor Penetration |
Bullet Range | 120 / 120 SAU |
Bullet Speed | 178 / 182 SAU/s |
Track Target | 6s / 7s |
Armor Pierce | 1 |
Hamster Ball Pierce | 1/3 |
Spawn Ratio | 4.13% 7.37% |
Automatic | No |
Shot Interval | 0.1s |
Rate of Fire | 95 RPM |
Bullet Type | Specialty Ammo |
Magazine Capacity | 1 |
Reload Time | 0.0s |
Noisiness | 125 SAU |
Speed | |
Move Speed | 105% (33) |
Move Speed (shooting) | 70% |
Recoil | |
Basic recoil while stationary / creeping / running | 0° / 0.5° / 1.5° |
Recoil added per shot while stationary or creeping / running | 0° / 0° |
Min recoil while jump roll / crouch roll | 1.5° / 0.5° |
Max recoil | 2° |
Recoil reset per second while stationary / creeping / running | 21° / 20.5° / 19° |
The Bow & Sparrow is a weapon that fires sparrows which upon contact with enemy Super Animals and Giant Emus will track them for 6s / 7s.
For the sparrows to fly as far as possible, the weapon needs to be charged by holding the attack action. The weapon can be held in a charged state indefinitely, even during Super Jump Rolls. However, this reduces the Super Animal's move speed significantly.
Sparrows[ | ]
Tracked Super Animals are followed by a sparrow above their heads, seen even in the fog of war. Additionally, an indicator on the edges of the screen is shown for teammates. There is no limit on how many targets can be tracked simultaneously by the same Super Animal.
Unlike the projectiles of most Guns, the sparrows always deal the same amount of damage regardless of distance traveled. They also deal 40% of the damage to Health Points of Super Animals with intact Armor.
Obtaining[ | ]
- Floor loot includes Bow & Sparrow with two boxes of 6 Specialty Ammo each.
- Secret Rooms may contain Bow & Sparrow with two boxes of 6 Specialty Ammo each.
- Rebel Cache may contain Bow & Sparrow with two boxes of 6 Specialty Ammo each.
Strategy[ | ]
It is recommended to keep to a safe distance when using this weapon, because of the charge up time and the travel time of the arrow. It works well in a group setting where your allies can follow up on it, dealing extra damage or being able to back off if the tracked target is setting up an ambush.
However, if you are playing solo, it is recommended to pair this weapon with something that has a high fire rate with a moderate range, such as the Pistol or AK, to be able to follow up and make use of the tracking function. Keeping this weapon out while you're walking around can help, as you won't have to switch to the weapon and then switch back to follow up on it, but be careful in close quarter areas.
You can also use this weapon as a determent of sorts, as tracked targets are less likely to take risks in a firefight, or close to a firefight. You can track one target, and then let your allies deal with the tracked target while you try to track another, or switch to your other weapon and assist them.
Skins[ | ]
Rare
Banana Bow & Sparrow
S.A.W. Shop
450
Rare
Cardinal Bow & Sparrow
S.A.W. Shop
450
Rare
Cupid's Bow & Sparrow
S.A.W. Shop
450
Rare
Elf Bow & Sparrow
Super Animal Pass Season 10
Epic
Green & Black Bow & Sparrow
Xbox Perks Bundle
Special
Peach Blossom Bow & Sparrow
Year of the Super Bunny 2023
900
Special
Bone & Sparrow
Super Howloween 2022
900
Trivia[ | ]
- Bow & Sparrow was created by Thomas Sledison.[1]
- The weapon's name is a play of words with the word "Sparrow", the bird species, being substituted for the word "Arrow" in "Bow & Arrow".
- The Cupid Bow & Sparrow skin produces heart effects upon launching a sparrow from it that is completely unique to that skin.
- The Cardinal Bow & Sparrow skin has a custom projectile, a custom sparrow tracker, and a feathery impact effect, some of these features are client side to reduce possible competitive impact.
- Using Super Bandolier (Mainly due the reload speed buff) will cause the bow instead using the reserve ammo rather than the one from the bow itself.
Patch History[ | ]
- Sparrows fired from Bow & Sparrow and Sparrow Launcher now track Giant Emus.
- The Cardinal bow received a price increase.
- Bow & Sparrow charge time lowered from 0.633s to 0.5s.
- Projectile speed has been increased from 175 to 178 for uncommon bows and from 180 to 182 for rare bows.
- Sparrow tracking time has been increased: from 5.5s to 6s for uncommon bows, from 6s to 7s for rare bows.
- Bow & Sparrow as well as the Sparrow Launcher received a significant damage buff.
- Pressing the reload button while holding a charged bow will cancel the charge.
- Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.
- Weapon introduced.
- Available in Uncommon and Rare varieties. The uncommon bow tracks enemies for 5.5s and the rare bow tracks for 6s.
- Pulling back all the way before letting go will give players the most range, speed and damage with their shots.
Gallery[ | ]
Bow and Sparrow featured in the artwork for v0.95.2 update.
References[ | ]
Guns |
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Melee Weapon |
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Throwables |