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* Thor |
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* Toast |
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+ | == Patch Notes == |
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+ | '''v0.66''' |
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+ | *Bots added to game |
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+ | '''v0.71''' |
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+ | *Bots have faster attack speed against higher level players |
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+ | '''V0.75''' |
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+ | *Bug fixes |
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+ | '''v0.78''' |
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+ | *Fixed bots shooting through walls |
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+ | '''v0.82''' |
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+ | *More bot names added |
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+ | *Bots now fill up the remaining slots in games keep lobby times short and games full |
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+ | *Bots are more aggressive towards level 5+ players |
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+ | *Bots now wear outfits |
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+ | *Sight rang of bots reduced |
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+ | *Bots more likely to fight each other |
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+ | *Bots will reload if needed after a kill |
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+ | *Bots no longer avoid ammo |
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+ | *Bots no longer shoot at walls with players behind them |
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+ | *Pursue distance/knowledge of bots reduced slightly |
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+ | *Bots now less accurate and shoot slower with slow weapons |
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+ | *Fixed bots having no inaccuracy with shooting |
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+ | *Bots now target higher level players from farther away |
Revision as of 05:49, 24 January 2019
Bots are ingame CPU used to fill in empty player slots. Their AI is currently underdeveloped, so they don't pose much of a threat beyond their aim.
Behavior
- Bots will not attack until they have picked up a gun.
- Bots will never hold down attack and instead fire individually. They do not detect cooldown or autofire.
- Bots will always go for the first weapon they see, except when another bot is currently targeting that weapon.
- Bots do not roll unless their health reaches below 50%.
- An injured bot will always walk just of screen and begin healing after killing another player/CPU. They do not seek cover while doing so and will not react to other players unless attacked.
- Bots do not detect armor, grenades, bananas, coconuts, or mole crates.
- Bots will stick with the first 2 weapons they acquire. They cannot detect weapons after acquiring two and thus will not attempt to seek better weapons.
- Bots focus on the first player they see and will not attack other targets until their current target is dead or no longer visible.
- Bots can detect player direction movement and can properly lead shots. This makes their shots quite accurate.
Appearance
- Bots can appear as any species through the level 10 set.
- Bots can only be base breeds and will not appear as alternates.
- Bots can have any item that can be randomly acquired after a match.
- Bots will not wear items unlocked by winning rounds, or unlocked through the founders pack or late night.
Names
- Alice Pooper
- Bandit
- Barkley
- Belatrix
- Bubbles
- Buddy
- Carpet
- Cuddles
- Daisy
- Dr. Taco
- Dukey
- Foximus Prime
- Glitter
- Grandma
- Grandpaw
- Greg from Accounting
- Kevin
- Magnum Bot
- Max
- Melon
- Mittens
- Mop
- Mr. Pickles
- Noob
- NotMango
- Papaya
- Party Bush
- Pete
- Pie
- Pixie
- Pooper Scooper
- Lunchbox
- Sandwich
- Saw
- Soup
- Stanley
- Susan
- Sushi
- Tanner
- Thor
- Toast
Patch Notes
v0.66
*Bots added to game
v0.71
*Bots have faster attack speed against higher level players
V0.75
*Bug fixes
v0.78
*Fixed bots shooting through walls
v0.82
*More bot names added *Bots now fill up the remaining slots in games keep lobby times short and games full *Bots are more aggressive towards level 5+ players *Bots now wear outfits *Sight rang of bots reduced *Bots more likely to fight each other *Bots will reload if needed after a kill *Bots no longer avoid ammo *Bots no longer shoot at walls with players behind them *Pursue distance/knowledge of bots reduced slightly *Bots now less accurate and shoot slower with slow weapons *Fixed bots having no inaccuracy with shooting *Bots now target higher level players from farther away