Super Animal Royale Wiki
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'''Armor''' is an equippable [[Pickups|pickup item]] that can prevent [[Guns|ranged weapon]] and [[melee weapon]] attacks from damaging the [[Animals|Animal]] at the cost of damaging the armor. An armor item can provide protection of '''1''' to '''3''' bars of armor, which can be seen above the health bar, represented by up to three blue bars. It is possible to repair the armor with [[Super Tape]] at any level of damage, where '''1''' tape will return one blue bar "tick" apiece.
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== Receiving Damage ==
'''Armor''' is a set of items that block incoming damage.
 
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* A single [[Melee weapon|melee]] attack will strip away '''1''' bar of armor, and do 50% (16.5 points) health damage (unless no bars remain, wherein the full 33 damage will be applied).
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* {{AmmoType|Little_Bullets}}, {{AmmoType|Big_Bullets}} and {{AmmoType|Shells}} will strip away '''1''' bar of armor with each bullet/pellet that hits the animal.
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* {{AmmoType|Big_Bullets}} fired from the [[Deagle]] or [[Magnum]] will strip '''2''' bars of armor at once.
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* {{AmmoType|Sniper_Bullets}} will strip all '''3''' bars of armor, meaning a [[sniper]] of any rarity can destroy all of an animal's armor in a single hit.
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* {{AmmoType|Bow}} penetrates armor, takes one tick of armor off and deals health damage by 40%.
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Armour does ''not'' protect from damage caused by the [[Super Skunk Gas]], [[Skunk Bomb|Skunk Bombs]], [[Dogna's Dart Gun]], [[Hamster Ball|Hamster Balls]], or explosions from [[Grenade|grenades]] and red [[Barrel|barrels]].
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== Armor Tier and Status ==
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''Super Animal Royale'' includes three levels of armor, which will degrade to their damaged versions upon losing armor bars:
   
== Details ==
 
There are in total three different armor items that can be acquired by picking them up from the ground. Each armor type provides different level of protection.
 
 
{| class="wikitable"
 
{| class="wikitable"
! Name !! New !! Damaged !! Heavily damaged
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! Name !! Image<br>(New) !! Image<br>(Damaged) !! Image<br>(Damaged) !! Image<br>(Damaged)
 
|-
 
|-
| Green Vest{{rarityicon|common}} || [[File:Bodyarmor level 1.png|100px]]{{ArmorBar|width:100px|1}} || ||
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| Level 1{{rarityicon|common}} || [[File:Bodyarmor level 1.png|100px]]{{ArmorBar|width:100px|1|1}} || [[File:Broken bodyarmor level 1.png|100px]]{{ArmorBar|width:100px|0|1}} || ||
 
|-
 
|-
| Silver Vest{{rarityicon|uncommon}} || [[File:Bodyarmor level 2.png|100px]]{{ArmorBar|width:100px|2}} || [[File:Heavily damaged bodyarmor level 2.png|100px]]{{ArmorBar|width:100px|1}} ||
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| Level 2{{rarityicon|uncommon}} || [[File:Bodyarmor level 2.png|100px]]{{ArmorBar|width:100px|2|2}} || [[File:Heavily damaged bodyarmor level 2.png|100px]]{{ArmorBar|width:100px|1|2}} || [[File:Broken bodyarmor level 2.png|100px]]{{ArmorBar|width:100px|0|2}} ||
 
|-
 
|-
| Brown Vest{{rarityicon|rare}} || [[File:Bodyarmor level 3.png|100px]]{{ArmorBar|width:100px|3}} || [[File:Slightly damaged bodyarmor level 3.png|100px]]{{ArmorBar|width:100px|2}} || [[File:Heavily damaged bodyarmor level 3.png|100px]]{{ArmorBar|width:100px|1}}
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| Level 3{{rarityicon|rare}} || [[File:Bodyarmor level 3.png|100px]]{{ArmorBar|width:100px|3|3}} || [[File:Slightly damaged bodyarmor level 3.png|100px]]{{ArmorBar|width:100px|2|3}} || [[File:Heavily damaged bodyarmor level 3.png|100px]]{{ArmorBar|width:100px|1|3}} || [[File:Broken bodyarmor level 3.png|100px]]{{ArmorBar|width:100px|0|3}}
 
|}
 
|}
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==Super Milestones==
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{{main|Super Milestones}}
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Three cosmetics can be unlocked by reaching milestones. They serve no purpose other than having cosmetic value.
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{{Enemy Armor Broken Challenges}}
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==Notes==
   
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* An animal that runs out of health while still having armor equipped will drop their undamaged armor [[Pickups|pickup]] next to their [[gravestone]].
The armor level does not stack, and the highest level of armor is 3 (rare).
 
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* Armor will absorb gun bullets near their maximum range without taking any damage. This mostly affects the [[Shotgun]] when shot from afar.
When equipped, the armor will absorb damage until broken, protecting the players health. The only exceptions are [[poison gas]] damage and [[Hamster Ball|hamster ball]] ram damage, which ignore armor.
 
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*Armor will be fully depleted if the damage done by a nearby explosion is over 20, meaning at certain ranges armor is preserved while damage is still applied.
   
== See also ==
 
* [[Guides/Weapon comparison]] - The last ''Armor'' column displays how many bullets it takes to remove one bar of armor.
 
   
   
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[[Category:Pickups]]
 
[[Category:Pickups]]
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[[es:Armadura]]
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[[zh:护甲]]
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[[ru:Броня]]

Revision as of 07:47, 8 June 2021

Armor is an equippable pickup item that can prevent ranged weapon and melee weapon attacks from damaging the Animal at the cost of damaging the armor. An armor item can provide protection of 1 to 3 bars of armor, which can be seen above the health bar, represented by up to three blue bars. It is possible to repair the armor with Super Tape at any level of damage, where 1 tape will return one blue bar "tick" apiece.

Receiving Damage

  • A single melee attack will strip away 1 bar of armor, and do 50% (16.5 points) health damage (unless no bars remain, wherein the full 33 damage will be applied).
  • Unknown Ammotype, Unknown Ammotype and Ammo shells Shells will strip away 1 bar of armor with each bullet/pellet that hits the animal.
  • Unknown Ammotype fired from the Deagle or Magnum will strip 2 bars of armor at once.
  • Unknown Ammotype will strip all 3 bars of armor, meaning a sniper of any rarity can destroy all of an animal's armor in a single hit.
  • Unknown Ammotype penetrates armor, takes one tick of armor off and deals health damage by 40%.

Armour does not protect from damage caused by the Super Skunk Gas, Skunk Bombs, Dogna's Dart Gun, Hamster Balls, or explosions from grenades and red barrels.

Armor Tier and Status

Super Animal Royale includes three levels of armor, which will degrade to their damaged versions upon losing armor bars:

Name Image
(New)
Image
(Damaged)
Image
(Damaged)
Image
(Damaged)
Level 1
Common
Bodyarmor level 1
Broken bodyarmor level 1
Level 2
Uncommon
Bodyarmor level 2
Heavily damaged bodyarmor level 2
Broken bodyarmor level 2
Level 3
Rare
Bodyarmor level 3
Slightly damaged bodyarmor level 3
Heavily damaged bodyarmor level 3
Broken bodyarmor level 3

Super Milestones

Main article: Super Milestones

Three cosmetics can be unlocked by reaching milestones. They serve no purpose other than having cosmetic value.

Hat helmet military-resources.assets-3622

Uncommon
Military Helmet
100 Enemy Armor Broken

Hat helmet camo-resources.assets-3326

Uncommon
Camo Helmet
250 Enemy Armor Broken

Clothes rags-resources.assets-4707

Epic
Rags
500 Enemy Armor Broken

Notes

  • An animal that runs out of health while still having armor equipped will drop their undamaged armor pickup next to their gravestone.
  • Armor will absorb gun bullets near their maximum range without taking any damage. This mostly affects the Shotgun when shot from afar.
  • Armor will be fully depleted if the damage done by a nearby explosion is over 20, meaning at certain ranges armor is preserved while damage is still applied.