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− | '''Armor''' is an equippable [[Pickups|pickup item]] that can prevent [[Guns|ranged weapon]] and [[melee weapon]] attacks from damaging the [[Animals|Animal]] at the cost of damaging the armor. An armor item can provide protection of '''1''' to '''3''' bars of armor, which can be seen above the health bar, represented by up to three blue bars. |
+ | '''Armor''' is an equippable [[Pickups|pickup item]] that can prevent [[Guns|ranged weapon]] and [[melee weapon]] attacks from damaging the [[Animals|Animal]] at the cost of damaging the armor. An armor item can provide protection of '''1''' to '''3''' bars of armor, which can be seen above the health bar, represented by up to three blue bars. It is possible to repair the armor with [[Super Tape]] at any level of damage, where '''1''' tape will return one blue bar "tick" apiece. |
+ | == Receiving Damage == |
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+ | * A single [[Melee weapon|melee]] attack will strip away '''1''' bar of armor, and do 50% (16.5 points) health damage (unless no bars remain, wherein the full 33 damage will be applied). |
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+ | * {{AmmoType|Little_Bullets}}, {{AmmoType|Big_Bullets}} and {{AmmoType|Shells}} will strip away '''1''' bar of armor with each bullet/pellet that hits the animal. |
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+ | * {{AmmoType|Big_Bullets}} fired from the [[Deagle]] or [[Magnum]] will strip '''2''' bars of armor at once. |
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+ | * {{AmmoType|Sniper_Bullets}} will strip all '''3''' bars of armor, meaning a [[sniper]] of any rarity can destroy all of an animal's armor in a single hit. |
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+ | Armour does ''not'' protect from damage caused by the [[Super Skunk Gas]], [[Skunk Bomb|Skunk Bombs]], [[Poison Dart Gun]], [[Hamster Ball|Hamster Balls]], or explosions from [[Grenade|grenades]] and red [[Barrel|barrels]]. |
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+ | == Armor Tier and Status == |
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{{Enemy Armor Broken Challenges}} |
{{Enemy Armor Broken Challenges}} |
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==Notes== |
==Notes== |
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− | * Armor does not block damage from [[Super Skunk Gas]], from being rolled over by a [[Hamster Ball|hamster ball]], or being shot by [[Poison Dart Gun]]. These attacks will reduce the animal's health directly. |
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* An animal that runs out of health while still having armor equipped will drop their undamaged armor [[Pickups|pickup]] next to their [[gravestone]]. |
* An animal that runs out of health while still having armor equipped will drop their undamaged armor [[Pickups|pickup]] next to their [[gravestone]]. |
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* Armor will absorb gun bullets near their maximum range without taking any damage. This mostly affects the [[Shotgun]] when shot from afar. |
* Armor will absorb gun bullets near their maximum range without taking any damage. This mostly affects the [[Shotgun]] when shot from afar. |
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+ | *Armor will be fully depleted if the damage done by a nearby explosion is over 20, meaning at certain ranges armor is preserved while damage is still applied. |
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Revision as of 04:56, 9 December 2020
Armor is an equippable pickup item that can prevent ranged weapon and melee weapon attacks from damaging the Animal at the cost of damaging the armor. An armor item can provide protection of 1 to 3 bars of armor, which can be seen above the health bar, represented by up to three blue bars. It is possible to repair the armor with Super Tape at any level of damage, where 1 tape will return one blue bar "tick" apiece.
Receiving Damage
- A single melee attack will strip away 1 bar of armor, and do 50% (16.5 points) health damage (unless no bars remain, wherein the full 33 damage will be applied).
- Unknown Ammotype, Unknown Ammotype and Shells will strip away 1 bar of armor with each bullet/pellet that hits the animal.
- Unknown Ammotype fired from the Deagle or Magnum will strip 2 bars of armor at once.
- Unknown Ammotype will strip all 3 bars of armor, meaning a sniper of any rarity can destroy all of an animal's armor in a single hit.
Armour does not protect from damage caused by the Super Skunk Gas, Skunk Bombs, Poison Dart Gun, Hamster Balls, or explosions from grenades and red barrels.
Armor Tier and Status
Super Animal Royale includes three levels of armor, which will degrade to their damaged versions upon losing armor bars:
Name | Image (New) |
Image (Damaged) |
Image (Damaged) |
Image (Damaged) |
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Level 1 Common |
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Level 2 Uncommon |
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Level 3 Rare |
Super Milestones
Three cosmetics can be unlocked by reaching milestones. They serve no purpose other than having cosmetic value.
Uncommon
Military Helmet
100 Enemy Armor Broken
Uncommon
Camo Helmet
250 Enemy Armor Broken
Epic
Rags
500 Enemy Armor Broken
Notes
- An animal that runs out of health while still having armor equipped will drop their undamaged armor pickup next to their gravestone.
- Armor will absorb gun bullets near their maximum range without taking any damage. This mostly affects the Shotgun when shot from afar.
- Armor will be fully depleted if the damage done by a nearby explosion is over 20, meaning at certain ranges armor is preserved while damage is still applied.
Armor
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