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Ammunition is a consumable that you must have to fire your guns. At the start of the game, each weapon spawn is surrounded by two ammunition pickups, so the weapon can be used right away. Players can also find ammunition after breaking open crates, cutting grass with a Katana.png Melee Weapon, or as loot dropped by slain animals. Ammunition is automatically collected when you move over it, unless you cannot carry more of that specific ammunition type.

Ammunition can be preloaded into a gun, or belong to the extra supplies. The amount of extra ammunition is displayed at the bottom right of the screen, while the preloaded ammunition is shown next to the icon of the currently equipped gun. When switching guns, all preloaded ammunition will remain in the weapon you dropped.

ModeIcon SAW vs Rebellion.png It is not possible to pick up Ammunition not used by own class. Ammunition pickups disappear after X seconds if they are not collected.

Ammunition types[]

Ammo little bullets.png Little Bullets[]

Animals can hold a maximum of 120 Little Bullets, or 150 with the Attach-bandolier.png Super Bandolier.
Used by:

Ammo big bullets.png Big Bullets[]

Animals can hold a maximum of 90 Big Bullets, or 110 with the Attach-bandolier.png Super Bandolier.
Used by:

Ammo shells.png Shells[]

Animals can hold a maximum of 30 Shells, or 40 with the Attach-bandolier.png Super Bandolier.
Used by:

Ammo sniper.png Sniper Bullets[]

Animals can hold a maximum of 25 Sniper Bullets, or 40 with the Attach-bandolier.png Super Bandolier.
Used by:

Ammo specialtyUI.png Specialty Ammo[]

Animals can hold a maximum of 35 Specialty Ammo, or 50 with the Attach-bandolier.png Super Bandolier.
Used by:

Patch History[]

v1.3

v1.2

  • Ammo pickups no longer glow like other Pickups, to reduce visual clutter.


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