Ammunition is a consumable that you must have to fire your guns. At the start of the game, each weapon spawn is surrounded by two ammunition pickups, so the weapon can be used right away. Players can also find ammunition after breaking open crates, cutting grass with a melee weapon, or as loot dropped by slain animals. Ammunition is automatically collected when you move over it, unless you cannot carry more of that specific ammunition type.
Ammunition can be preloaded into a gun, or belong to the extra supplies. The amount of extra ammunition is displayed at the bottom right of the screen, while the preloaded ammunition is shown next to the icon of the currently equipped gun. When switching guns, all preloaded ammunition will remain in the weapon you dropped.
Contents
Ammunition types[]
Little Bullets[]
Animals can hold a maximum of 120 Little Bullets, or 140 with the Bandolier.
Used by:
Big Bullets[]
Animals can hold a maximum of 90 Big Bullets, or 100 with the Bandolier.
Used by:
Shells[]
Animals can hold a maximum of 30 Shells, or 35 with the Bandolier.
Used by:
Sniper Bullets[]
Animals can hold a maximum of 25 Sniper Bullets, or 35 with the Bandolier.
Used by:
Specialty Ammo[]
Animals can hold a maximum of 35 Specialty Ammo, or 50 with the Bandolier.
Used by:
Patch History[]
- Sparrows (
) and Darts (
) became used in Specialty ammo and are no longer their own individual ammo type to coincide with the release of the new Big Clucking Gun weapon.
- Ammo loot no longer glows like other Pickups.
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![]() Armor |
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![]() Ammunition |
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![]() Throwables |
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![]() Powerups |