Minigun

The Minigun is a unique weapon, requiring a small spin-up time before firing a barrage of shots. This makes it useful for suppressing fire and clearing corners, but its windup leaves its wielder vulnerable to surprise attacks.

Weapon statistics
The weapon spawns with one box of 25. The Minigun has rarity and can be only acquired from Delivery Mole. It has 1 sound variant.

Strategy
The Minigun has devastating damage and suppressing ability, but it requires a few moments of windup before it can fire. Movement speed is also drastically reduced while firing the weapon.

If an opponent's position is known, spin up the barrel in advance and ambush their hiding spot.

As the Minigun has a unique audio cue and a fairly obvious muzzle flash, high caution is advised as it is very likely to attract the attention of several opponents, thus becoming a public target in a crossfire.

Due to the Minigun's extremely low movement speed while firing the weapon, take precaution against opponents using a Sniper or throwing Grenades. Also, be aware of surrounding dead angles to prevent getting ambushed by opponents who use the Shotgun or the SMG.

Damage based on distance
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Minigun can travel up to 120 SAU, or 960px.

Skins
Weapon appearance can be customized with one of the following weapon skins:

Derivatives

 * The Minigun is based of the M134 Minigun LMG.
 * For some reason, the Minigun is using Small Bullets instead of Big Bullets since the real life counterpart using 7.62mm.

Patch History
???
 * Minigun no longer appears with rarity

v0.90.2


 * recoil per shot lowered to 1 degree from 2.5 degrees
 * maximum recoil unchanged

v0.90.1


 * Minigun no longer stays spinning while map is open

v0.90.0


 * New bullet spread system added

v0.85.2


 * Fix for minigun windup lasting through hamster-ball and roll

v0.83.0


 *  rarity added
 * All weapon bullet speeds increased by about 6-8%

Minigun Миниган 机枪