Version 0.96.5

Version 0.96.5 started a Super CRISPRmas 2020 event adding a few related cosmetics and map appearance. Additionally one new Super Animal was introduced as well as new sub-location, Poison Dart Gun renamed to Dogna's Dart Gun with improved functionality.

Features

 * One new Animal with 6 breeds:
 * Super Goat, Super Bicolor Goat, Super Gray Goat, Super Devil Goat, Super Chamois Goat, Super Four-Horned Goat
 * Additionally added breeds to existing animals:
 * Sheep: Super Knitted Sheep
 * Hyena: Super Peppermint Hyena
 * Songbird: Super Green Finch
 * Bunny: Super Lionhead Rabbit
 * New CRISPRmas cosmetics:
 * Festive Bow
 * Green Festive Scarf
 * Yellow Knitted Sweater
 * Ski Pole
 * Foggy Glasses
 * Light Blue Winter Dress
 * Santa Dress
 * Icicle
 * New map location – Super Museum of Modern Art (SMOMA)
 * Features fan art and other SAR related artwork
 * Return of S.A.W. vs Rebellion mode

Changes

 * S.A.W. vs Rebellion
 * Healing buff from captured flags made to be local instead of global, it heals 4 health points per second unless flag is inside skunk gas range
 * Move speed when player is knocked down is now global for every player regardless of how many flags does a specific team have
 * Victory timer from majority flag captures is no longer accelerated by 4 flags captured
 * Removed rebel flag environment element
 * Bananas thrown by teammates no longer cause flag capturing player to slip on them during and 1 second after capturing the flag
 * When squad dies but team in which the squad was part of wins it counts towards win statistics
 * Dogna's Dart Gun
 * Changed name from Poison Dart Gun
 * Added functionality of healing teammates when hit with the dart, applies 24 health points over 2 seconds
 * If a teammate with full health is on its path it will pass through them
 * Healing effect does not stack
 * Healing downed players is 50% effective
 * A team healing stat has been added to the Stats screen
 * Teammates display health bar above their heads
 * Added some boxes/cover to the Super Stage biome, and adjusted some stage elements
 * Added more lighting to the environment during night mode (Superite crystals, stage poster walls, and others).
 * AK recoil while moving changed from +14% to +21%.
 * M16 recoil while moving changes from +20% to +32%.
 * Some bots will be more aggressive in pursuing players.
 * Performance improvement for graphics cards: reduced graphics overdraw by using tight sprite meshes on the environment art.
 * Private matches can set high ping mode to whichever threshold they prefer (command is /highping #)

Fixes

 * Controller plugin updated (hopefully fixes crashes related to foot pedals)
 * Fixed bots picking up weapons while downed
 * Can no longer ping items/caches that are covered in hidden rooms
 * Fixed various hedges having collisions that didn't line up
 * Fixed hit registry with shooting players in the banana slip animation