Shotgun

The Shotgun fires a cone of 5 pellets, individually dealing a small amount of damage, together adding up to more than a player's entire health bar. It is extremely effective at close range, but suffers at a distance.

As long as enough pellets connect with a target, a shotgun blast can strip all Armor. However, a single shotgun blast cannot damage both armor and HP at once, meaning even if all 5 pellets connect with an animal wearing level 1 armor, they will lose their armor but take no HP damage.

Weapon statistics
The Shotgun spawns with two boxes of 4 each, 8 in total. The maximum rarity of the shotgun is. The gun has one sound variant.

Strategy
The shotgun deals high damage when all the pellets hit, taking 2 full impact shots to take down an opponent with any level of armor. This makes it powerful in close combat and narrow spaces.

It is advantageous to use cover to close the distance to the opponent or to plan an ambush in a dead angle, waiting for the opportunity to eliminate the opponent.

Damage based on distance
Damage output of each pellet depends on the distance it travels it before it hits the target. A pellet fired from the Shotgun can travel up to SAU, or.

Skins
Weapon appearance can be customized with one of the following weapon skins:

Derivatives
The Shotgun is based off the SPAS-12 without the stock.

Patch History
v0.96.3
 * The Shotgun, JAG-7, Pistol, and SMG had their bullet range reduced since they were stripping armor too easily at long ranges.

v0.95.1
 * Standardized the Shotgun's spread to be 15° whether idle or running. Previously it was 15° while idle and 19° while running.

v0.92.1
 * Shotgun reload sound shortened.

v0.90.0


 * New weapon-wide bullet spread system added
 * Pellets now spread out much more evenly
 * Blasts no longer damage armour on a player if they were in a hamster ball

v0.84.0


 * Bullets will now visually end at their maximum range

v0.83.0


 * All weapon bullet speeds increased by about 6-8%

Escopeta Дробовик 霰弹枪