Armor

Armor is an equippable pickup item that can prevent ranged weapon and melee weapon attacks from damaging the Animal at the cost of damaging the armor. An armor item can provide protection of 1 to 3 bars of armor, which can be seen above the health bar, represented by up to three blue bars. It is possible to repair the armor with Super Tape at any level of damage, where 1 tape will return one blue bar "tick" apiece.

Receiving Damage

 * A single melee attack will strip away 1 bar of armor, and do 50% (16.5 points) health damage (unless no bars remain, wherein the full 33 damage will be applied).
 * , and  will strip away 1 bar of armor with each bullet/pellet that hits the animal.
 * fired from the Deagle or Magnum will strip 2 bars of armor at once.
 * will strip all 3 bars of armor, meaning a sniper of any rarity can destroy all of an animal's armor in a single hit.
 * penetrates armor, takes one tick of armor off and deals health damage by 40%.

Armour does not protect from damage caused by the Super Skunk Gas, Skunk Bombs, Dogna's Dart Gun, Hamster Balls, or explosions from grenades and red barrels.

Armor Tier and Status
Super Animal Royale includes three levels of armor, which will degrade to their damaged versions upon losing armor bars:

Super Milestones
Three cosmetics can be unlocked by reaching milestones. They serve no purpose other than having cosmetic value.