Bots/ms

Bot adalah CPU dalam permainan digunakan untuk mengisi slot pemain kosong. Mereka akan mengisi semua slot yang tinggal di lobi sekali masa yang tersisa sebelum perlawanan telah mencapai 15 saat.

Tingkah laku

 * Bot tidak akan serang sehingga mereka mengambil satu senjata api.
 * Bot tidak akan menahan serangan dan sebaliknya menembak secara individu. Mereka tidak akan mengesan cooldown atau autofire.
 * Bots akan sentiasa pergi untuk senjata pertama yang mereka lihat kecuali apabila bot lain sedang menargetkan senjata itu.
 * Bot yang cedera akan sentiasa berjalan ke tepi skrin dan mulakan penyembuhan selepas membunuh pemain / CPU lain. Mereka tidak mencari penutp ketika berbuat demikian dan tidak akan bertindak balas terhadap pemain lain kecuali diserang.
 * Bot tidak akan mengesan baju besi, bom tangan, pisang, kelapa, atau kotak mole.
 * Bot akan berpegang dengan senjata pertama yang mereka perolehi. Mereka tidak dapat mengesan senjata selepas memperoleh satu dan oleh itu tidak akan cuba mencari senjata yang lebih baik.
 * Bot memberi tumpuan kepada pemain pertama yang mereka lihat dan tidak akan menyerang sasaran lain sehingga sasaran semasa mereka sudah mati atau tidak lagi terlihat.
 * Bot tidak mengira pergerakan pemain dengan baik dan menembak di tempat pemain itu beberapa saat lalu. Ini membolehkan pemain mudah diketepikan dengan berpindah ke sebelah.
 * Tahap pemain mempengaruhi kelajuan serangan, jarak pencarian, dan garis penglihatan bot.
 * At level 39, the bot has the highest attacking speed. When a bot is targeting a level 1, it attacks purposefully much slower than normal/allowed. As the player slowly levels up, it increments that speed up, getting close to the actual weapon speed by the end.
 * At level 19, the bot has the longest pursuit distance. A bot will pursue the player 25% further horizontally and 75% further vertically, than if the player was level 1.
 * Line of sight / first acquisition of player goes up to level 31 but its very slight, the difference between level 1 and level 31 for that is only about 7-10% more.

Penampilan

 * Bots can appear as any researchable Animal breed.
 * Bots can have wear any cosmetic that is available on the drop table. This excludes milestone rewards and other Special cosmetics.

Nama
There are currently 87 different names each bot can have. No two bots will have the same name in the same round. Senarai nama
 * Pete
 * Clive
 * Buddy
 * Bella
 * Daisy
 * Sparky
 * Mittens
 * Barkley
 * Putt Putt
 * Strawbeary
 * Bellatrix
 * Frank
 * Dave Growl
 * Sandwich
 * Soup
 * Pie
 * Ham
 * Cake
 * Carpet
 * Stanley
 * Lumpadump
 * Boopsie
 * Skippy
 * Sushi
 * Choochoo
 * Sweetpea
 * Kappa
 * Thor
 * Dobby
 * Glitter
 * Susan
 * Pixie
 * Bobo
 * Wiggles
 * Bubbles
 * Grandma
 * Litter
 * Chicken Salad
 * Grandpaw
 * Peaches
 * Dr. Taco
 * Alice Pooper
 * Kevin
 * Buster
 * Pooper Scooper
 * Toast
 * Greg from Accounting
 * Dave from Sales
 * Mr. Pickles
 * Lunchbox
 * Trash
 * Cuddles
 * Kenny
 * Potato
 * Noob
 * Max
 * Mop
 * Saw
 * Papaya
 * Clifford
 * Chloe
 * Melon
 * Crash
 * Bandit
 * Pocket
 * Dukey
 * Honey
 * Maki
 * Tanner
 * Foximus
 * Prime
 * Not a bot
 * NotMango
 * Magnum bot
 * Mr. Purfect
 * Banan
 * Party
 * Bush
 * Love
 * Kindness
 * Regret
 * Hugs
 * Fluffy
 * Your conscience
 * Hermione
 * Ash

Nota Patch
v0.88.8


 * Bots can now pick up tape if they run over it.



' ' ' ' ' ' ' ' 
 * Bots can now be any researchable breed of animal
 * Bots will now use any default umbrella
 * New bot names were added
 * Fixes for bots getting stuck in certain situations
 * Bots now work in teams of 2 or 4
 * Bots now roll during regular movement
 * Fix for bots switching weapons too fast
 * Fix for bots not being affected by bananas
 * Slightly lowered maximum pursuit distance for bots
 * Fix for bots landing and getting stuck in closed houses.
 * Fix for bots walking through walls
 * Bots now melee when up close
 * Bots now collect health juice
 * Fixed bots stuttering from line-of-sight issues
 * More names
 * Fixed bots not pursuing others correctly
 * Bots will now flee at low health (including with rolls)
 * Fixes bots stuttering while pursuing
 * Fix for bots pre-firing corners
 * Reduced bots off-screen pursuit range slightly
 * Fixed bots acquiring targets from outside their viewing range
 * Bots no longer have laser accuracy at long range
 * Bots no longer shoot targets outside a weapon's effective range
 * Bots will target each other as often as human players now, but they won't fight as much if no humans are nearby, allowing more bots surviving until mid to late game
 * More bot names added
 * Bots now fill up the remaining slots in games keep lobby times short and games full
 * Bots are more aggressive towards level 5+ players
 * Bots now wear outfits
 * Sight range of bots reduced
 * Bots more likely to fight each other
 * Bots will reload if needed after a kill
 * Bots no longer avoid ammo
 * Bots no longer shoot at walls with players behind them
 * Pursue distance/knowledge of bots reduced slightly
 * Bots now less accurate and shoot slower with slow weapons
 * Fixed bots having no inaccuracy with shooting
 * Bots now target higher level players from farther away
 * Fixed bots shooting through walls
 * Bug fixes
 * Bots have faster attack speed against higher level players
 * Bots added to game

Bot